Invader Agent (3.5e NPC)
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Thin One Psychic Agent 3 | |
LE Medium Humanoid | |
Init/Senses | +5/Listen +9, Spot +9 |
Languages | Common, bonus chosen based on location |
AC | 14, touch 14, flat-footed 12 (+2 Armor, +2 Dexterity) |
hp | 13 (3d6+3 HD) |
Fort/Ref/Will | +4/+5/+6 |
Speed | 30 ft. |
Melee | +4 Unarmed Strike (1d6+2 Bludgeoning 20/x2) |
Ranged | +4 touch Corrosive Pistol (1d6 Acid 20/x2) |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +2/+4 |
Atk Options | +1d6 Sneak Attack |
Special Actions | Death Throes (DC 14) |
Combat Gear | Corrosive Pistol |
Power Points | 12 |
Powers Known | (ML 3rd): |
Abilities | Str 10, Dex 15, Con 12, Int 13, Wis 16, Cha 11 |
SQ | Evasion, Flexible Body, Messenger, Not Quite Human, Master of Disguise, Toxic Biology, Variable Ability Specialization [Wisdom] |
Feats | Exotic Weapon Proficiency (Corrosive Pistol), Improved DisarmB, Codex Weapon FinesseB, Sharpshooter |
Skills | Bluff +6, Disguise +7, Intimidate +10, Hide +8, Knowledge (Local) +7, Move Silently +8, Sense Motive +13, Sleight of Hand +8, Psicraft +7 |
Possessions | combat gear plus Light Scatterscale |
These strange agents are not quite human, rather made in an arcane workshop or alien lab to look like one. They all look alike, possess strange weapon disguised and concealed to look like weapon appropriated for the area they infiltrate. Underneath their suit and clothing they possess strange scale-like armor which can deflect projectile not normally deflected by armor. Their favored weapon is a small pistol which melt flesh and bone alike, but if push come to shove they can fight unarmed with no problems.
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