Iron Body, Variant (3.5e Spell)

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Author: Leziad (talk)
Date Created: 6th June 2016
Status: Finished
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Iron Body, Variant
Abjuration / Transmutation
Level: Earth 8, Sorcerer/Wizard 8, Wu Jen (Metal) 8
Components: V, S
Casting time: 1 Standard Action
Range: Personal
Target: You
Duration: 1 Minute/Level
Saving Throw: None
Spell Resistance: No

Nanomachine, son!

Upon casting this spell your body become extremely dense as you become partially made of iron. You gain the following benefits while under the effect of this spell:

  • You gain Powerful Build,
  • You gain Damage Reduction/Adamantine equal to your caster level.
  • You gain 10 temporary hit points per caster level. Once the temporary hit points are depleted the duration of the spell is cut in half.
  • Your Strength become 33, equal to that of an Iron Golem, or increase by +6 (whichever is higher).
  • Your Dexterity drop to 9, or decrease by 6 (whichever is worse) and you have an arcane spell failure chance of 50% and a –8 armor check penalty, just as if you were clad in full plate armor.
  • You gain a slam attack which deal damage based on your size (1d8 for small, 1d10 for medium, etc). You may use this
  • While under the effect of this spell you are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire of all kinds. However, you also become vulnerable to all special attacks that affect iron golems.
  • Your weight is multiplied by a factor of 10.

In this form you gain access to the following special attacks:

Grab Attack (Ex): Make a single slam attack as a standard action, you gain the benefits of Improved Grab with this attack. If you successfully grab a creature with attack you may use Throw Enemy as a immediate action afterward.

Ground Pound (Ex): As a attack action you may make a powerful ground pound, dealing your slam damage + twice your Strength modifier to all creatures adjacent to you. Alternatively you may perform ground pound as a full-round action, extending the shockwave to 20 ft, dealing double damage and all affected creature must make a DC 20 Reflex save or fall Prone.

Molten Iron Beam (Su): As a standard action you can fire two beams of molten iron, make two ranged attack with a range increment of 120 ft using your highest attack bonus and casting ability modifier to attack. Both of those beams deal 6d6 piercing and bludgeoning damage and 6d6 fire damage, if the beam miss it target but hit the target's touch AC it only deal the fire damage. Once the beams are used you must wait 1d4 rounds before using them again.

Refresh Temporary Hit Points (Su): As a standard action you may refresh the amount of temporary hit points granted by this spell. Using this ability reduce the spell's duration by 1 minute.

Throw Enemy (Ex): As a standard action you may make a ranged attack using the body of your grappled target as a projectile. This is a ranged attack with a range increment of 50 ft, and you may use your Strength on the ranged attack roll. It deals your slam damage (including Strength), plus an additional 2d6 damage (for launching Medium creatures, 1d8 for Small, 3d6 for Large, etc). Both the thrown creature and target take damage.



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Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsWu Jen

Leziad's Homebrew (4431 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
ComponentV + and S +
Identifier3.5e Spell +
LevelEarth 8 +, Sorcerer/Wizard 8 + and Wu Jen (Metal) 8 +
RangePersonal +
RatingUndiscussed +
SchoolAbjuration + and Transmutation +
SummaryA version of Iron Body which don't make you wonder why you even cast it. +
TitleIron Body, Variant +