Jelly Legs (3.5e Spell)
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Reprinted with permission
| Transmutation | |
| Level: | Sorcerer/Wizard 3 |
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| Components: | V, S, M |
| Casting time: | 1 Action |
| Range: | Close (25 ft +5ft/2 levels) |
| Target: | One living creature |
| Duration: | 1 round /2 levels |
| Saving Throw: | Fortitude negates |
| Spell Resistance: | Yes |
The target legs become bendy and gelatinous, reducing its speed to 0 for the duration of the spell and temporary reducing its Dexterity in 1d6 points. The affected creature falls to the floor, but it can stand up by making a Balance check (the same DC of the spell). If the creature pass the Balance check, it can stand up, but it cannot move.
Material Component: A little bit of jelly
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