Jolting Blow (3.5e Maneuver)
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| Sovereign Storm (Strike) [Electricity] | |
| Level: | 1 |
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| Initiation Action: | Standard Action |
| Range: | See Text |
| Target: | One Creature |
| Duration: | Instantaneous |
| Saving Throw: | None |
As a part of initiating jolting blow, make a single melee or ranged attack at your highest attack bonus. If the maneuver hits, it deals an additional 1d6+1 per initiator level (maximum of 1d6+5) electricity damage.
Channel: A jolting blow can be channeled in the following way.
- Lesser: If the attack hits, it deals an additional 1d6 electricity damage per initiator level (maximum of 5d6) instead of the maneuver's normal damage.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Sovereign Storm
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Facts about "Jolting Blow (3.5e Maneuver)"
| Article Balance | High + |
| Author | Leziad + |
| Descriptor | Electricity + |
| Discipline | Sovereign Storm + |
| Identifier | 3.5e Maneuver + |
| Level | 1 + |
| Rating | Undiscussed + |
| Summary | You make a melee or ranged attack; if it hits, it deals an additional 1d6+1 per initiator level (maximum +5) electricity damage. Can be channeled. + |
| Title | Jolting Blow + |
| Type | Strike + |

