Just 3 Days (3.5e Epic Spell)

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Author: Luigifan18 (talk)
Date Created: October 31, 2015
(The scariest day of the year!)
Status: You've met with a
terrible fate, haven't you?
Editing: Clarity edits only please
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Majora's Moon.jpeg
If that's something that can be stopped,
just try and stop it!


Just 3 Days
Conjuration (Creation)
Spellcraft DC: 268
Components: V, S, M, F, XP
Casting time: 90 days and 11 minutes
Range: 0 feet and an entire plane or planar layer; see text
Effect or Area: An artificial moon that falls down from the sky, landing in 3 days and obliterating everything that exists on the plane where it makes impact.
Duration: 72 hours and Instantaneous; see text
Saving Throw: None
Spell Resistance: No
To Develop: 2,412,000 gp, 96,480 XP, 49 days. Seeds: Destroy (DC 29), Conjure (DC 21). Factors: Conjure crude replica of the moon, with a volume of roughly 8,000 cubic feet (+15,960 DC), increase duration of conjured simple object by 300% (+4 DC), obliterate entire plane and all who inhabit it (ad hoc +600 DC), no saving throw allowed (ad hoc +40 DC), ignore spell resistance (+40 DC), replicate effect of 7th-level spell (+59 DC). Mitigating factors: 3-day delay before planar obliteration (−36 DC), casting time extended by 10 minutes (−20 DC), casting time extended by 90 days (−180 DC), 3 other spellcasters contribute epic-level spell slots (−57 DC), 6 other spellcasters contribute 9th-level spell slots (−102 DC), 9 other spellcasters contribute 6th-level spell slots (−99 DC), 15 other spellcasters contribute 4th-level spell slots (−105 DC), 30 other spellcasters contribute 2nd-level spell slots (−90 DC), primary spellcaster and 3 secondary spellcasters contributing epic-level slots burn 20,000 XP (−800 {200×4} DC), 6 secondary spellcasters contributing 9th-level slots burn 11,500 XP (−690 {115×6} DC), 9 secondary spellcasters contributing 6th-level slots burn 6,000 XP (−540 {60×9} DC), 15 secondary spellcasters contributing 4th-level slots burn 3,200 XP (−480 {32×15} DC), 30 secondary spellcasters contributing 2nd-level slots burn 1,000 XP (−300 {10×30} DC), expensive material components worth total 500,000 gp (−200 DC), expensive focus worth 900,000 gp (−180 DC), primary caster must be wearing focus while casting spell (−10 DC), 4 spellcasters (specifically primary caster and 3 casters contributing epic-level slots) take 21d6 backlash damage (−84 {21×4} DC), 6 spellcasters contributing 9th-level slots take 14d6 backlash damage (−84 {14×6} DC), 9 spellcasters contributing 6th-level slots take 9d6 backlash damage (−81 {9×9} DC), 15 spellcasters contributing 4th-level slots take 5d6 backlash damage (−75 {5×15} DC), 30 spellcasters contributing 2nd-level slots take 1d6 backlash damage (−30 {1×30} DC), all spellcasters burn 4 points of Constitution (−3,840 {60×64} DC), all spellcasters burn 3 points of Wisdom (−2,880 {45×64} DC), all spellcasters burn 2 points of Dexterity (−1,920 {30×64} DC), all spellcasters burn 1 point of Strength (−960 {15×64} DC), all spellcasters burn 1 point of Charisma (−960 {15×64} DC), all spellcasters take −1 penalty to Intelligence for 24 hours (−320 {5×64} DC), replicate effect of 8th-level spell against primary caster at time of casting and once per 6 hours afterwards (ad hoc −962 {74×13} DC), prevent primary caster from teleporting or leaving the plane where the spell was cast by any means (including epic spells and effects) for 72 hours after casting of spell (ad hoc −300 DC).
"Just 3 Days"
by Andrew 'MandoPony' Stein

I was all on my own,
I didn't care if anyone was there
The only time I didn't mind the company
was when I found my funny bone,
So I left my home.
I had a knack for comedy.
I loved to pull pranks, and make believe
That someone noticed me!
And it was all in good fun,
I had a great run
Until I ran into a certain salesman
An ancient treasure called my name,
And I was never the same…

Oh Majora, what have you done to me?
I used to be so carefree,
Now I can't escape this misery.
Oh Majora, I never want to show my face again!
But in just 3 days…
It won't matter anyway.

I was just a lost little boy,
When I found my brand-new toy:
It opened up a world
For me to enjoy.
It feels so good to be replaced
When the world says that you're a disgrace!
Everyone will change their tune
When they see the moon shining down
And shedding her tears
For the Skull Kid, she befriended for years.
And on my behalf,
She will unleash her wrath!
So don't you act surprised when I
Watch the flames and laugh!

Oh Majora, what have you done for me?
I used to be so weak inside,
But now this power I won't hide!
Oh Majora, I never want to see this place again!
But in just 3 days…
It won't matter anyway.

Now you may regret forgetting me!
I've been waiting patiently,
And now I've got the chance
To make you finally
See, the pain cannot be undone!
You called me an abomination!!
And now there's no turning back
And nowhere to run…

Oh Majora, what's become of me?
Revenge is mine finally,
But I still have this misery.
Oh Majora, should I have trusted all the things you say?
But in just 3 days…
It won't matter anyway.


Upon casting this spell, you conjure up a gigantic moon and set it to fall down towards the plane where you cast this spell. The moon will make impact precisely 72 hours after you cast the spell, on the exact location where you cast the spell, and at that moment, you will be teleported away from the plane (as if you had cast plane shift) and all creatures, objects, and entities on that plane will be completely and utterly obliterated. There is no saving throw, no spell resistance, no protection, no immunity; when the moon falls, everything DIES. You are not in danger of being directly flattened by the moon you summoned, even if you are in the exact same spot where you cast the spell at the moment that the moon makes impact; you'll be teleported away before you are actually harmed. Of course, conjuring up armageddon is physically draining, and the act of casting this spell inflicts 21d6 backlash damage, 4 points of Constitution burn, 3 points of Wisdom burn, 2 points of Dexterity burn, 1 point of Strength and Charisma burn, and a 24-hour −1 Intelligence penalty to you. (The ability burn and Intelligence penalty are inflicted upon all spellcasters who contributed to casting this spell's casting; the backlash damage is inflicted to each spellcaster in an amount proportional to the level of the spell slot contributed, as seen in the factors list.)

There are only three ways to stop the moon; killing or KO'ing the primary caster of this spell (as in, the being who actually cast this spell, not the 63 other spellcasters who helped him or her cast it), destroying the moon, or catching the moon and flinging it into outer space. The moon is a Colossal++++++++++ object with 5,000 hit points, +120 natural armor, and hardness 200, so it won't be easily destroyed, and catching it without dropping it, let alone throwing it into orbit, will require more strength than any single being possesses. As for the primary caster, getting out of dodge is easier said than done. While the moon is falling, the primary caster cannot leave the plane where he/she cast the spell by any means until the moon makes impact; as a side-effect, he/she can't teleport either (since teleportation involves instantaneous travel across the Astral Plane). Only by stopping the moon or the moon making impact can the primary caster's ability to teleport be restored. Furthermore, when the spell is cast, and every 6 hours afterwards, all epic-level creatures on the doomed plane and all directly connected planes get a telepathic message informing them that the spell has been cast, who cast the spell, where the primary caster is (as discern location), the remaining time until impact, and precisely what will happen if they fail to stop it (the last signal, occurring 72 hours after the casting of this spell, instead informs creatures on adjacent planes that the plane has been destroyed and where the primary caster plane shifted to; creatures on the destroyed plane are dead, and thus don't receive a signal). (See the Great Wheel on page 153 of the Dungeon Master's Guide for a rough diagram of what planes are connected to what other planes in the default D&D setting. The spellcasters who contributed spell slots towards this spell's casting are spared from the discern location effect.) This will inevitably lead to a cavalcade of deities and epic adventurers hunting the primary caster down to slaughter him or her, for a wide variety of reasons (heroism, protection of cosmic balance, simple self-preservation, etc.). The 72-hour grace period is also more than enough time for the doomed plane to be evacuated, as creatures other than the primary caster (including the spellcasters who helped the primary caster cast the spell) can enter or exit the plane by any means available to them. If the primary caster is killed or KO'd, the moon dissipates to nothing in an aurora-like display of rainbow lights. If the moon is tossed into orbit, it simply dissipates to nothing at the end of the 72 hours.

If this spell is cast on a multi-layered plane, such as the Abyss, only the layer on which the spell was cast will be obliterated when the moon makes impact; other layers will be safe. However, all epic creatures on the other layers of the plane will receive the telepathic signal of the layer's impending doom, as well as which layer is doomed.

This is the signature spell of the artifact Majora's Mask, an intelligent artifact which is actually a horrifically evil entity who loves casting this spell for sh**s and giggles. Casting this spell through Majora's Mask negates the need to make a Spellcraft check, burn XP, expend material components, or get other spellcasters involved, and Majora's Mask itself is considered the focus component of the spell. However, casting this spell through Majora's Mask still costs a creature 4 points of Constitution, 3 points of Wisdom, 2 points of Dexterity, and 1 point of Strength, Charisma, and Intelligence, which can only be recovered through natural healing (or penalty removal in the case of the lost Intelligence). While the current wearer of Majora's Mask will be treated as its caster, thwarting the spell if he or she is killed or KO'd, destroying Majora's Mask itself will also thwart the spell when Majora's Mask casts it. (This is a mercy to the caster, who will more likely than not be possessed by Majora's Mask.)

Material Component: Onyx and ruby gems and moon dust and moon rocks, worth a total of 500,000 gp.

Focus: A mask enchanted for the express purpose of performing hexing rituals, worth at least 900,000 gp, which must be worn while casting the spell.

XP Cost: 200,000 XP for primary caster; see mitigating factors for XP costs paid by other contributing casters.



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Luigifan18's Homebrew (383 Articles)
Luigifan18v
AuthorLuigifan18 +
Identifier3.5e Epic Spell +
RatingUnrated +
SchoolConjuration +
Spellcraft DC268 +
SubschoolCreation +
SummaryConjure a gigantic moon and drop it toward
Conjure a gigantic moon and drop it towards the earth. The moon will make impact in just 3 days and obliterate all life on the plane where it makes impact, leaving a scorched wasteland behind. Just be careful, as you can't evacuate the plane you've doomed until the moment of armageddon, and the act of casting the spell automatically informs all who can stop you of just what you're up to.
ho can stop you of just what you're up to. +
TitleJust 3 Days +