Kinetic Forcefield (3.5e Spell)
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Abjuration | |
Level: | Bard 2, Duskblade 2, Warmage 2, Sorcerer/Wizard 2 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Personnal |
Target: | Personnal |
Duration: | 1 round/level |
Saving Throw: | None |
Spell Resistance: | No |
A pale blue glowing globe of kinetic force surrounds you. For each turn you make a melee attack, cast a spell with somatic component or move at least 20 ft, you gain +1 shield bonus to AC for the duration of the spell (up to +4). For each round you are inactive (witch you not attack, cast a spell with somatic component, or move at least 20 ft), the shield bonus is decreased by 1 (until it reaches 0, or until the spell ends). When the shield bonus reach 0 by this effect, the spell is ended. Whenever you make a critical hit, you gain temporary hit points equal to half the damage done (up to twice your caster level). These temporary hit points remains for a number of rounds equal to half your caster level and do not stacks with other sources of temporary hit points.
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Article Balance | High + |
Author | Neostar + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Bard 2 +, Duskblade 2 +, Warmage 2 + and Sorcerer/Wizard 2 + |
Range | Other + |
Rating | Undiscussed + |
School | Abjuration + |
Summary | Take control of the kinetic power. + |
Title | Kinetic Forcefield + |