Kobold Alchemist (5e)

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This material is published under the OGL

Kobold Alchemist [1] [2] [3]
Small Humanoid (Kobolds), Lawful Neutral
Armor Class: 15 (studded leather)
Hit Points: 44 (8d6+16)
Speed: 30 ft.
7 (-2) 16 (+3) 15 (+2) 16 (+3) 9 (-1) 8 (-1)
Saving Throws: Dex +5
Skills: Arcana +5, Medicine +3
Damage Immunity: poison
Condition Immunity: poisoned
Senses: darkvision 60 ft., passive Perception 9
Languages: Common, Draconic
Habitat: Coastal, Desert, Forest, Hill, Mountain, Swamp, Underdark, Underground, Urban
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2


Apothecary. As a bonus action the kobold can select one of the following damage types: acid, cold, or fire. Until it uses this action again, the kobold has resistance to the chosen damage type. Additionally, the kobold is proficient with a poisoner's kit.

Pack Tactics. The kobold has advantage on an attack roll against a target if at least one of the kobold’s allies is within 5 feet of the target and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight. 


Multiattack. The kobold makes two attacks.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage plus 5 (2d4) poison damage.

Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage plus 5 (2d4) poison damage.

Alchemical Protection (Recharge after a y). Protection

Explosive Flask (Recharge 5-6). The kobold throws a flask of volatile substances at a point within 30 feet. The flask explodes in a 15-foot radius. Creatures in the area take 17 (5d6) poison damage and are poisoned for 1 minute, or take half damage and are not poisoned with a successful DC 13 Dexterity saving throw. A poisoned creature repeats the saving throw at the end of each of its turns, ending the poisoned condition on a success. Instead of poison damage, the kobold can deal the damage type currently in effect for its Apothecary trait.

Unofficial Summary: Kobold learned in alchemy.

Sources and Notes[edit]

  1. Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, Wolfgang Baur, Steve Winter (July 2016). Tome of Beasts. (5e) Kobold Press. ISBN 9781935781560. p. 261-262. Licensed: OGL.
  2. habitat - suggested by "Kobold" Dungeon Master's Guide (5e) p.302-305
  3. habitat (Underground) - user:Rlyehable

Back to Main Page5eMonsterHumanoidKobold

Facts about "Kobold Alchemist (5e)"
AlignmentLawful Neutral +
Author"Varied" +
CRval2 +
Canontrue + and false +
Challenge Rating2 +
Creature NameKobold Alchemist +
Experience Points450 +
FeaturesApothecary +, Pack Tactics +, Sunlight Sensitivity +, Multiattack +, Dagger +, Dart +, Alchemical Protection + and Explosive Flask +
HabitatCoastal +, Desert +, Forest +, Hill +, Mountain +, Swamp +, Underdark +, Underground + and Urban +
Hit Dice8d6+16 +
Hit Points44 +
Identifier5e +
NameKobold Alchemist +
Publication"Varied" +
SizeSmall +
SortTextKobold Alchemist 5e +
SubtypeKobold +
SummaryKobold learned in alchemy. +
TitleKobold Alchemist +
TypeHumanoid +