Lacertan (3.5e Race)
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Contents
Lacertan[edit]
Humanoid creatures that have the body, shape and mentality of lizards and other saurians.
Personality[edit]
Self-reliant, wild, cunning and sly are all traits of an average lacertan. They are often solitary, who just congregate in small, tribe-like groups, not more than expanded families, but even so, lacertans give more credit to personal attachments rather than social bonds, an expression of their strong individuality (they may appear even lacking compassion to other races).
Despite this, they share a common ancestry, religion and cultural heritage and acknowledge this when interacting with each other. They often prefer to stand together towards other race, even if they don't personally know each other.
Physical Description[edit]
Lacertans are a curious race of people-like lizards, with no specific denomitator to refer to: they may be sleek, sturdy, with long or shorter tails, thin or squared heads, sometimes frilled or feathered, and in some cases they have some sort of fur growing from their scales.
They can assume a variety of colors, from grey to dull green, brown, vibrant leaf color, golden sand and such. Their specific colors and physical traits depend on their habitat, which commands the color of their scales, allowing them to better hide in it.
They prefer to wear comfortable clothes, apt for survival in the wild according to the characteristics of their land.
Relations[edit]
Due to their secretive and violent ways they are often shunned by other races, which sometimes accomunate them to orcs, especially in those regions where they resort to stealing.
Sometimes they are better received, when they put away their violent inclination and try to stay together, or when they live in more urbanized areas
Evil lacertans become brigands, either with a small group of kindred or in a larger group, with more diverse background.
Other lacertans become solitary nature guardians and protect natural sites with their life, in a sacred duty.
Most good lacertans fight for the rights of the oppressed and often join revolutions and political movements (bit also armies).
Alignment[edit]
The majority of lacertans are chaotic, a trait reflecting their independent nature and love for freedom. Fewer are neutral, while lawful lacertans are almost unheard.
They tend towards neutrality on the good-evil axis, but chaotic good lacertans do exist, who become mostly freedom-fighters. Evil-aligned lacertans usually are the most prolific pillagers.
Lands[edit]
They are widespread among almost all environments, having adapted to a variety of climates and terrains. They usually live in small villages, very much in contact with nature (except for the minority of city-dwelling lacertans), foraging, hunting and sometimes pillaging for sustenance, while guarding their habitat and caring for it.
Religion[edit]
Their faith pays homage to the First Predator and First Prey, two god-like concepts often represented by a lizard biting its tail who preside over the aspects for death and life, hunting and nature.
Most lacertans who become nature guardian devote themselves to this divine entity.
Language[edit]
Their language of choice is Common, mainly for its semplicity.
Names[edit]
Their names often refer to a physical trait or notable thing about the individual, such as Red Tongue or Mad Tail.
Racial Traits[edit]
- +2 Dexterity, -2 Any
- Humanoid (Anthro): Similar to lizardfolks, this race of reptlian creatures is akin to some kinds of animals usually called lizards.
- Medium: As a Medium creature, a lacertan has no special bonuses or penalties due to its size.
- Lacertan base land speed is 40 feet. Climb 20 feet.
- Decoy Tail (Ex): Lacertans have specialized tails which aren't used for balance nor as weapons. Instead, they have a rare form of defense: they can autotomize their tail, allowing a quick escape against enemies. When targeted by an attack, or another effect that would affect them, as an immediate action, which spends one use for an attack of opportunity, they may suffer 1 point of damage per HD (which can't be prevented in any way) to make a 5-feet step (which doesn't provoke), leaving their tail in their starting square, avoiding completely the attack (unless their new position would still be threathened by the effect). This damage can't force the lacertan to make a Concentration check. Once they use this ability, they may not do so for a week (the time needed for the tail to regrow), or until they benefit from some kind of regeneration effect (such as, notably, a regenerate spell).
- Trailblazer: Lacertans are survival experts in their local environment. They choose one among the list of terrains and gain a +2 proficiency bonus to Balance, Climb, Hide, Jump, Listen, Move Silently, Spot, Survival and Swim when in the chosen terrain.
- Cold Blooded: Lacertans don't fare well in cold weather. They suffer a -2 to all physical ability checks and skill checks. They suffer the same penalty if they receive cold damage equal or more than their HD. This penalty lasts until the lacertan heals the damage or it leaves the cold environment.
- Saurian Agility: Lacertans are nimble and quick, and know how to avoid danger when moving. They gain Mobility for free and its bonus is added to Balance and Tumble checks made within the same round.
- Curved Claw: Scimitars are lacertans' favored weapons, so they gain free proficiency with them.
- Automatic Languages: Common
- Bonus Languages: Any, except for secret ones
- Favored Class: Ranger or Scout
- Level Adjustment: +0
- Effective Character Level: 1
Racial Options[edit]
Feats[edit]
Pathfinder Options[edit]
In Pathfinder games, lacertans have an additional +2 to any stat, except for Dexterity.
Alternate Racial Feature[edit]
- Breathing Sac: Living near water for a prolonged time, made some lacertans develop a specialized organ to allow them to hold their breath for longer. They can for breathe when airless for 10 minutes, as if holding their breath. The same amount of time spent must be used to refill the sac. This feature could avoid inhaled effects. This feature replaces the Trailblazer feature.
- Cuttail: In some unfortunate cases, lacertans may lose their tails and never recover it, especially due to birth or genetic defects, curses or other kind of magic. This a brand of shame for them, and many forsake their home as soon as they can, never to return. They gain the Nomad's Blade feat for free. This feature replaces the Decoy Tail feature.
- Double Claw Style: More martially oriented lacertans learn special techniques with scimitars. You gain Two-Weapon Fighting for free and you treat a scimitar as a light weapon for the purpose of two-weapon fighting. This feature replaces the Saurian Agility feature.
- Fur-coated Reptile: Lacertans living in cold environments have evolved special adaptations to resist the frigid temperature in the form of light but warm hair. They gain cold resistance 5 and fire susceptability 5. This feature replaces the Cold Blooded feature.
- Sandswimmer: In deserts lacertans have less chance of climbing, and so their bodies often adapt to burrow instead. They gain a burrow speed equal to 20 feet when moving on sand or similar loose soil. This feature replaces the climb speed.
- Guerrilla Warrior: Thanks to their combat tradition and hunting skills, some lacertans learn special war tactics. They gain the Guerrilla feat for free. This feature replaces the Saurian Agility feature.
- Water Way: Lacertans that live along the sea, in swamps, or near other great bodies of water have a tendency to learn to swim instead of climbing. They gain a swim speed equal to 20 feet. This feature replaces the climb speed.
- Tailbow: Some groups of lacertans have evolved their tails not to function as decoys, but as ranged weapons, by growing a longer tail, which progressively becomes thinner towards the end, which allows them to bind the point to the base and create a bow-like contraption. They gain a feral strike with the same stats as a shortbow of their size, which also counts as such for requirements. This feature replaces the Decoy Tail feature.
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the bluez in the dungeonv |
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Author | the bluez in the dungeon + |
Effective Character Level | 1 + |
Favored Class | Ranger + and Scout + |
Identifier | 3.5e Race + |
Level Adjustment | 0 + |
Racial Ability Adjustments | +2 Dexterity + and -2 Any + |
Rating | Undiscussed + |
Size | Medium + |
Subtype | Anthro + |
Summary | Humanoid creatures that have the body, shape and mentality of lizards and other saurians. + |
Title | Lacertan + |
Type | Humanoid + |