Legendary Strategist (3.5e Prestige Class)
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|“||We can do this.||”|
Every group of people has a leader. Some leaders go on to fame in history as total bad asses. That's the Legendary Strategist right there.
Becoming a Legendary Strategist
|Skills:||Knowledge (History) 9 ranks, Bluff 4 ranks, Sense Motive 4 ranks.|
|Feats:||Must have at least one [Leadership] feat.|
|Special:||Must hold or have held a Rank.|
|Special:||Must have been on the winning side of a battle with at least 100 participants.|
|1st||+1||+0||+0||+0||A World of Opportunity, Assistance, Legacies of Command|
|2nd||+2||+0||+0||+0||Rousing Speech, Trapmaker|
|3rd||+3||+1||+1||+1||Sending, Trick Opponent|
|5th||+5||+1||+1||+1||Heroes' Feast, Best Efforts|
Class Skills (8 + Int modifier per level):
Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (all skills taken individually) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Swim (Str), Use Rope (Dex).
Weapon and Armor Proficiency: The Legendary Strategist gains proficiency with any Siege Weapons he happens to come across.
A World of Opportunity (Ex): Once per turn, a Legendary Strategist may take an Immediate Action without using up his swift action next round.
Assistance (Ex): A Legendary Strategist may lend assistance and direction to his compatriots. As an immediate action he may allow an ally to reroll one die roll. The ally must be within Medium Range. This is a language dependent ability.
Legacies of Command (Ex): A Legendary Strategist adds his class level to his Commander rating and his Leadership score(s).
Rousing Speech (Ex): With a 10 minute tirade, a 2nd level Legendary Strategist may grant all allies who can hear him a Morale Bonus equal to his class level to Damage Rolls and saves vs. Fear. These bonuses last until the sun next rises or sets.
Trapmaker (Ex): A 2nd level Legendary Strategist is adept at getting traps made. He may allow other characters to use his Craft skill when making Traps so long as they benefit from the effects of his rousing speech.
Trick Opponent (Ex): A 3rd level Legendary Strategist can trick people into doing all kinds of stupid crap on the battlefield. With an Immediate Action, the Legendary Strategist can force any character within Medium Range to reroll a die roll. This is a language dependent ability.
Rally Troops (Ex): With an Immediate Action, a 4th level Legendary Strategist can negate any [Fear] status currently on any allies within Medium Range. This is a Language Dependent ability.
Heroes' Feast (Sp): At 5th level, a Legendary Strategist may cast heroes' feast as a spell-like ability at will.
Best Efforts (Ex): A 5th level Legendary Strategist can inspire any plebian to perform at their best. Any character who has at least 6 less hit dice than he does who is under the effects of his Rousing Speech gains a +5 Morale bonus on any skill or ability check it makes.
|Allowed Alignments||Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +|
|Article Balance||Very High +|
|Base Attack Bonus Progression||Good +|
|Class Ability||Other +|
|Class Ability Progression||Other +|
|Fortitude Save Progression||Poor +|
|Identifier||3.5e Prestige Class +|
|Minimum Level||6 +|
|Reflex Save Progression||Poor +|
|Skill||Balance +, Bluff +, Concentration +, Craft +, Diplomacy +, Disable Device +, Escape Artist +, Hide +, Jump +, Knowledge +, Listen +, Perform +, Profession +, Search +, Sense Motive +, Spellcraft +, Spot +, Swim + and Use Rope +|
|Skill Points||8 +|
|Summary||A guy who is good at telling other people what to do and have it work out okay. +|
|Title||Legendary Strategist +|
|Will Save Progression||Poor +|