Luminaire (3.5e Spell)
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| Evocation [Light] | |
| Level: | Paladin 4 |
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| Components: | V, S |
| Casting time: | 1 Round |
| Range: | 20 ft |
| Area: | 20 ft. radius burst centered on you |
| Duration: | Instantaneous |
| Saving Throw: | None (see text) |
| Spell Resistance: | No |
When you start casting this spell, you rise in the air and become infused with energy. While casting this spell you gain your Charisma bonus as a deflection bonus to AC and as a bonus on concentration check.
Upon finishing casting, you conjure a great burst of divine light around you. All hostile creatures in the area are dealt 1d8 damage per caster level. This damage increases to +2 per dice against adjacent creatures. This damage is purely from divine source. Damaged creatures are dazzled for 1 minute and all those which were adjacent to you are blinded for 1 round as well.
If an undead is damaged by this spell, it must also make a Will save or become Staggered for 1 minute. All creatures vulnerable to sunlight counts as being exposed to sunlight for 1 round when damaged by this spell.
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