Luminaire (3.5e Spell)

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Author: Leziad (talk)
Date Created: 5th October 2016
Status: Complete
Editing: Clarity edits only please
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Luminaire
Evocation [Light]
Level: Paladin 4
Components: V, S
Casting time: 1 Round
Range: 20 ft
Area: 20 ft. radius burst centered on you
Duration: Instantaneous
Saving Throw: None (see text)
Spell Resistance: No

When you start casting this spell, you rise in the air and gather divine energy. While casting this spell you gain your Charisma bonus as a deflection bonus to AC and as a bonus on concentration check.

Upon finishing casting this powerful spell you conjure a great burst of sacred light around you. All hostile creatures in the area are dealt 1d8 damage per caster level. This damage increases to +2 per dice against adjacent creatures. This damage is purely from divine source. Damaged creatures are dazzled for 1 minute and all those which were adjacent to you are blinded for 1 round as well.

If an undead is damaged by this spell, it must also make a Will save or become Staggered for 1 minute. All creatures vulnerable to sunlight counts as being exposed to sunlight for 1 round when damaged by this spell.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsPaladin

Leziad's Homebrew (4431 Articles)
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Article BalanceVery High +
AuthorLeziad +
ComponentV + and S +
DescriptorLight +
Identifier3.5e Spell +
LevelPaladin 4 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummaryConjure a radius of light, which damage all enemies around you. +
TitleLuminaire +