Magnetism (3.5e Sphere)
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Magnetism Sphere[edit]
A sphere for using magnetic powers on people and objects.
Magnetism [Fiendish, Elemental]
Special: You always know which direction is north and can climb metal surfaces as if you were under the effect of spider climb. These are both supernatural abilities.
Level – Benefit
- 1 – greater mage hand (metal objects only) (SpC)
- 3 – warp metal (as warp wood, but affects metal instead of wood)
- 5 – magnetism (CArc)
- 7 – maintenance
- 9 – telekinesis (metal objects and creatures only)
- 11 – wall of magnets
- 13 – repulsion
- 15 – repel metal or stone (metal only)
- 17 – imprisonment
- 19 – soul bind (uses a piece of metal to hold the soul)
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Facts about "Magnetism (3.5e Sphere)"
Author | Darth Rabbitt + |
Identifier | 3.5e Sphere + |
Rating | Unrated + |
Special | You always know which direction is north and can climb metal surfaces as if you were under the effect of spider climb. These are both supernatural abilities. + |
Spell | magnetism (CArc) +, repulsion +, repel metal or stone (metal only) +, imprisonment +, soul bind (uses a piece of metal to hold the soul) +, maintenance +, wall of magnets +, greater mage hand (metal objects only) (SpC) +, warp metal (as warp wood, but affects metal instead of wood) + and telekinesis (metal objects and creatures only) + |
Title | Magnetism + |
Type | Fiendish + and Elemental + |