Wall of Magnets (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 12-15-15
Status: Complete
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Wall of Magnets
Conjuration (Creation)
Level: Sorcerer/Wizard 6
Components: V, S, M
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Curtain of magnets whose area is up to one 5-ft. square/level; see text
Duration: 1 minute/level (D)
Saving Throw: None
Spell Resistance: No

The wizard Bianca who created this spell used it to clean the metalcrafting workshop of fillings on the ground.

You conjure up a shining curtain of cubic neodymium magnets, tightly bound and forming a wall. The wall inserts itself into any surrounding nonliving material if its area is sufficient to do so. The wall cannot be conjured so that it occupies the same space as a creature or another object. It must always be a flat plane, though you can shape its edges to fit the available space.

A wall of magnets is 1 inch thick per four caster levels. You can double the wall’s area by halving its thickness. Each 5- foot square of the wall has 20 hit points per inch of thickness and hardness 10. A section of wall whose hit points drop to 0 is breached. If a creature tries to break through the wall with a single attack, the DC for the Strength check is 25 + 2 per inch of thickness.

You can move through the wall, breaking through with a much easier break DC of 15 + 2 per inch of thickness. However, this just pushes the magnets aside, and the wall slams back into position after you move through, rather than damage the wall itself.

Objects and creatures made of metal, creatures wearing medium metal armor or heavier, or metal weapons feel a strong attraction as long as they are within 10 ft of one side of the wall. They must succeed on a Strength check, DC 15, to avoid being dragged to the wall. The DC is 25 within 5 ft of the wall. Removing a metal object from the wall is a DC 25 Strength check as well. The other side of the wall possesses a repulsive force, and the Strength check is instead used for metal objects to approach the wall instead. You can choose which side of the wall repels and attracts on creation.

Electric effects within the wall's range must make a caster level check (+0 for natural lightning) equal to the strength DC, or have the lightning attracted or repelled by the wall as if it were the intended target, or stopping 5 ft from the wall. The wall itself is immune to electric damage.

Unlike wall of iron, the wall of magnets is attached to the surface and cannot be pushed over.

Like any metal wall, this wall is subject to rust, perforation, and other natural phenomena, although it's duration makes this unlikely. It can be made permanent with the permanecy spell.

Material Component: A single neodymium magnets worth 50 gp.



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Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV +, S + and M +
Identifier3.5e Spell +
LevelSorcerer/Wizard 6 +
RangeOther +
RatingUndiscussed +
SchoolConjuration +
SubschoolCreation +
SummaryCreate a curtain of tightly bound magnetic cubes, and which has a tendency to trap metal objects on its surface. +
TitleWall of Magnets +