134
U
Property:Special
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This is a property of type Text.
Pages using the property "Special"
Showing 25 pages using this property.
A | |
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Acid + | You gain Immunity to Acid. + |
Acid, DR + | Acid damage from your spell-like abilities ignores acid resistance and deals half damage to creatures normally immune to acid. + |
Air + | Elemental: Your Fly speed improves by one maneuverability class and 10'. If already perfect, it improves by 20'. Fiend: You gain the (Air) Subtype and the above ability. If you have no Fly speed, you instead gain a Fly speed of 15' (Good). + |
Apathy + | You are immune to morale and fear effects. + |
Arctic + | Your spell-like abilities with the [Cold] descriptor leave a frozen slick over all surfaces in their areas or touched by their Effects. This slick functions as a ''[[SRD:Grease|Grease]]'' spell, and lasts for two rounds. + |
Atlatl + | true + |
Aurak + | As an attack action, you can fire an energy [[SRD:Ray|ray]] from your hand that deals 1d8+your [[SRD:Charisma|Charisma]] modifier points of force damage. This is a [[SRD:Special_Abilities_Overview#Supernatural|supernatural]] ranged [[SRD:Armor_Class#Touch_Attacks|touch attack]] that can be used at will and has a range of 60 ft. When using the ''disguise self'' spell like ability from this Sphere, the ray appears to be a weapon appropriate to the form you are disguised as. If you have this Sphere at Advanced access you can fire two such rays (one from each hand) as a full attack. + |
B | |
Blood + | Stanch – You gain fast healing equal to your level, which can heal you up to a maximum of half your total hit points. In addition, when reduced to below zero hit points, you automatically stabilize and are not at risk of dying of blood loss. + |
Bola + | true + |
Bone + | Any creature of 10 HD or less killed by one of your spell-like abilities rises as a zombie under your control, with no control limits. + |
Bone, DR + | You can [[SRD:Turn_or_Rebuke_Undead#Evil_Clerics_and_Undead|rebuke]] corporeal undead as a [[SRD:Cleric|cleric]] of your character level. + |
Book of Elements (3.5e Sourcebook)/Elementals of Style/Full Spheres + | Elemental: Your Fly speed improves by one maneuverability class and 10'. If already perfect, it improves by 20'. Fiend: You gain the (Air) Subtype and the above ability. If you have no Fly speed, you instead gain a Fly speed of 15' (Good). +, Your spell-like abilities with the [Cold] descriptor leave a frozen slick over all surfaces in their areas or touched by their Effects. This slick functions as a ''[[SRD:Grease|Grease]]'' spell, and lasts for two rounds. +, You gain a bonus [Item Creation] feat. +, … |
Brutality + | You deal +5 damage (not ability damage or drain) with any spell-like ability, as well as with bludgeoning or slashing weapons. Additionally, you get a +3 competence bonus on Intimidate checks as long as you wield a bludgeoning or slashing weapon. + |
Brutality + | When taking this sphere, you're considered to have a +5 bonus to BAB to determine the bonuses you get from [Combat] feats. + |
Bubbles + | Three times per day, you may use the Sculpt Spell metamagic on any spell-like ability you can use, but only if you do not use the cone option of this metamagic feat. + |
C | |
Caestus + | true + |
Carnage + | All of your damaging spell-like abilities do vile damage. + |
Cat + | You can speak with all feline creatures as though you shared a language. See the ''[[SRD:Speak with Animals|speak with animals]]'' spell description. + |
Clouds + | You see through clouds, dust, fog, gas and smoke (whether naturally occurring or created through magic) as if they were clear air. + |
Cold + | You gain the [Cold] Subtype. + |
Corruption + | You gain immunity to disease. + |
Creation + | You gain a bonus [Item Creation] feat. + |
Light Repeating Crossbow + | true + |
D | |
Death + | You are immune to any magical death effect. You are also healed by negative energy like an undead creature (this does not interfere with any existing ability to be healed by positive energy). + |
Deicide + | Divine beings are just less powerful in your presence. Your DCs are +4 higher for divine beings and clerics of deities. If your GM uses Divine Ranks, a deity's Divine Ranks are treated as being X lower for anything that would directly affect, resist or oppose you, where X is 1/2 your character level, times the number of times you've taken this sphere (ie, your access). If your GM '''doesn't''' use Divine Rank, then whatever ''does'' determine the scaling of a god's abilities, such as HD, is reduced by this amount instead, for the purposes of determining things which scale to their HD/Level (spell damage, save DCs, and so on, not whether they can be affected by stuff that has HD limits like Planar Binding or Sleep) In either case, if a god's divine rank/HD would be reduced to 0, they lose all traits inherent to being a god in respect to targeting you or resisting your effects (meaning that if you reduce a god to Divine Rank 0, for example, you can stun them). + |