Marid (3.5e Race)

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Author: IGTN (talk)
Date Created: 2010
Status: Essentially complete
Editing: Clarity edits only please
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Marid[edit]

Marids are the genies from the Elemental Plane of Water. A common marid is a creature of enormous power, and only their short attention span and inability to work in organized groups keeps them from dominating the entire plane.

Most Marids are either classed Genies or start with eleven outsider hit dice. If they have the outsider hit dice, they still gain the telepathic and plane-shifting abilities of the Genie class. Instead of all of the other class features, their spell-like abilities improve to add detect evil, good, or magic (separate spells), invisibility, human form, polymorph self, and see invisibility at will, and control water, gaseous form, solid fog, and water breathing 5/day. They also gain Water Mastery, Drench, and Vortex as a Water Elemental. Also, their spell resistance improves to 15 + hit dice.


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Facts about "Marid (3.5e Race)"
AuthorIGTN +
Favored ClassGenie + and Jester +
Identifier3.5e Race +
Racial Ability Adjustments+4 Dexterity +, +2 Intelligence + and +2 Charisma +
Rated ByEiji-kun +
RatingRating Pending +
SummaryMarids are the genies from the Elemental Plane of Water. A common marid is a creature of enormous power, and only their short attention span and inability to work in organized groups keeps them from dominating the entire plane. +
TitleMarid +