Master Expert (3.5e Prestige Class)
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|“||Some people may be able to take over the world without help, but do they know the names of every person born before 2135?||”|
|—Bob Robert, Gnome Expert/Master Expert, The Complete Memorizable Encyclopedia of Everything, Volume MXVII|
Master Experts are by far the most excellent practitioners of all things skill related.
Becoming a Master Expert
Characters tend to pursue this class because they really love being good at what they do.
|Levels:||4 levels in NPC classes.|
|Skills:||35 ranks total, distributed as you choose.|
|Feats:||Any two feats that provide bonuses to skill checks.|
All of the following are class features of the Master Expert.
Superior Aptitude: Every level, the Master Expert may add his key ability modifiers to his skill checks one additional time.
Versatility: The minimum check modifier for any skill check the Master Expert makes cannot be less than his total hit dice, after all penalties and bonuses have been applied.
Non-Combatant: At level 3, as long as the Master Expert has done nothing offensive (such as dealing damage or applying penalties to his opponents) during a combat, he may add his Master Expert class level to his armor class. This applies against touch attacks, and while flat-footed, immobilized, or helpless.
"I know what I'm doing": At level 4, the Master Expert can always take 10 on any skill check.
Bonus Feats: At levels 1 and 5, the Master Expert gains a bonus feat. It may be a Skill feat, a feat that gives a bonus to skill checks, or any feat that has skill ranks as a prerequisite. The Master Expert cannot choose a feat for which he does not meet the prerequisites.
Playing a Master Expert
Combat: Run! Hide! You're likely to be pretty good at that. Of course, you could just persuade your enemies to run for their lives and leave all their worldly possessions. Perhaps if you get good enough at Perform (Tragedy) you can make people die of sadness.
Advancement: Word Wizards are a fairly splashable caster class, and casting (or Use Magic Device) is really the only way you're going to pull your own in any sort of battle.
Resources: Master Experts tend to stick together.
Master Experts in the World
|“||I can steal from banks by smoking by a wall, climbing up the smoke, squeezing through an air hole, picking the locks on the vaults, and jumping through a second-story window, without anyone noticing me. Sure, Wizards could try the same thing, but what sort of important bank doesn't have an anti-magic field?||”|
Master Experts are the best people for cheaply appraising and identifying items. They make the best scholars, the best thieves, and the best con men. They are likely to gain control of countries through sheer force of personality. The liars among them are more likely to be respected and feared as powerful wizards and deities than actual powerful wizards and deities are.
NPC Reactions: Characters of this class are far more likely to fit into polite society than ordinary adventurers are.
Master Expert Lore
Characters with ranks in Knowledge (Local) can research Master Experts to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|11||Master Experts tend to be terrible swordsmen or wizards.|
|16||Master Experts are very good at skills they have the abilities for.|
|21||It is universally accepted (as in accepted by the universe) that hitting a Master Expert is rude and should be avoided.|
|26||Names of specific Master Experts in the area.|
|Allowed Alignments||Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +|
|Article Balance||High +|
|Base Attack Bonus Progression||Other +|
|Class Ability||Other +|
|Class Ability Progression||Full +|
|Fortitude Save Progression||Poor +|
|Identifier||3.5e Prestige Class +|
|Minimum Level||4 +|
|Reflex Save Progression||Poor +|
|Skill||Appraise +, Autohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Control Shape +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Perform +, Psicraft +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim +, Tumble +, Use Magic Device +, Use Psionic Device + and Use Rope +|
|Skill Points||6 +|
|Summary||You are a true master of the art of being an expert. +|
|Title||Master Expert +|
|Will Save Progression||Good +|