Mental Conditioning (3.5e Flaw)

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Author: Leziad (talk)
Date Created: 15th December 2020
Status: Complete
Editing: Clarity edits only please
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Mental Conditioning

You have been heavily mentally conditioned, to the point you follow a set of rules and obey to a command word.

Prerequisite: Must not be mindless.

Effect: You take a -1 penalty on Will save and take the following penalties:

  • You have a command word, if your command word is spoken the speaker may issue a command to you. This behave either as command or suggestion, the DC to resist them is DC 10 + your character level. Each you successfully resist a command, the next is made with a cumulative +1 to the DC. The DC reset the next time you rest. You cannot use your own command word.
  • Choose three rules, you are unable to willingly break those rules. The rules can be overridden with a command from the command word. If you willing break those rules, you take an amount of non-lethal damage equal to your hit dice and a Daunt level.
  • You are At Bay to hostile creatures within 60 feet you witnessed speaking your command word.

Benefit: Any bonus feat for which you meet the prerequisites.

Special: There are usually mechanics which can alter your command word and rules, usually in the hand of the original user. A GM's may determine how such a thing is possible, if at all. The effect of this flaw bypass immunity to compulsion and mind-affecting effect.




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AuthorLeziad +
Flaw GrantsAny bonus feat for which you meet the prerequisites. +
Identifier3.5e Flaw +
RatingUndiscussed +
SummaryYou have been heavily mentally conditioned, to the point you follow a set of rules and obey to a command word. +
TitleMental Conditioning +