Murderous Madness (3.5e Maneuver)

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Author: Neostar (talk)
Date Created: January 2022
Status: Finished
Editing: Clarity edits only please
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Murderous Madness
Tiger Claw (Strike)
Level: 6
Prerequisite: Three Tiger Claw maneuvers
Initiation Action: One full-round action
Range: See text
Target: One creature
Duration: One round
Saving Throw: Fortitude


Select one creature within a distance equal to your base land speed. Make a Jump check against a DC equal to the target creature's AC. If your Jump check succeeds, you land in a space from which you could threaten that creature and make a full attack against it. For every 5 points by which the result of your Jump check exceeds the target's AC, your attacks as part of this maneuver deal an extra 1d6 damage. After each successful attack against your target, the creature must make a Fortitude saving throw (DC 16 + your Str modifier). If the saving throw fails, the target takes 1d4 Constitution damage. If your Jump check fails, you fall Prone until the start of your next turn.

After using this maneuver, you suffer a -4 penalty to AC until the beginning of your next turn.

This maneuver has no effect against creatures which are immune to critical hits.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesTiger Claw

Article BalanceHigh +
AuthorNeostar +
DisciplineTiger Claw +
Identifier3.5e Maneuver +
Level6 +
RatingUndiscussed +
SummaryUnleash your rage to murderous madness. +
TitleMurderous Madness +
TypeStrike +