Nail Bat (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 10-9-12
Status: Complete
Editing: Clarity edits only please
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Nail Bat

Martial One-Handed Melee

Cost: 5 gp
Damage (Small): 1d6
Damage (Medium)1: 1d8
Critical: 20/x3
Weight2: 3 lbs
Type3: Bludgeoning and Piercing
HP4: 10
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

a nail bat

The nail bat is simple to make; take a club and put nails in it, then apply directly to forehead. However, while the nail bat can be used as a normal club (dealing 1d6 bludgeoning and piercing damage for a medium nail bat with 20/x2 critical) for those with only simple weapon proficiency, only those with martial weapon proficiency have the skill in applying the nails to said forehead and receiving its full benefits.

The nail bat counts as a wooden weapon, but its nails can be made out of special metal materials separate from the bludgeoning part of the bat. Thus you can have a special wood (such as SerrenwoodBoED) with a metal (such as Cold Iron nails) and count as both.

The nail bat counts as a club for all feats and pre-requisites, such as Weapon Focus.



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Eiji-kun's Homebrew (5605 Articles)
Eiji-kunv
AuthorEiji-kun +
ClassMelee +
Cost5 gp +
Critical20/x3 +
Damage1d8 +
Damage TypeBludgeoning + and Piercing +
Hardness5 +
Hit Points10 +
Identifier3.5e Equipment +
ProficiencyMartial +
Range+
RatingUnrated +
SizeOne-Handed +
TitleNail Bat +
Weight3 +