Nerf Bat (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 4-12-15
Status: Complete
Editing: Clarity edits only please
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Nerf Bat

Martial One-Handed Melee

Cost: 5 gp
Damage (Small): 1d6
Damage (Medium)1: 1d8
Critical: 19-20/x2
Weight2: 3 lbs
Type3: Nonlethal Bludgeoning
HP4: 10
Hardness: 1

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


Effectively a giant soft club or padded sword, nerf bats are sometimes used as nonlethal weapons for swordplay practice. Nerf bats can only deal nonlethal damage.



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Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
AuthorEiji-kun +
ClassMelee +
Cost5 gp +
Critical19-20/x2 +
Damage1d8 +
Damage TypeNonlethal Bludgeoning +
Hardness1 +
Hit Points10 +
Identifier3.5e Equipment +
ProficiencyMartial +
Range+
RatingUndiscussed +
SizeOne-Handed +
TitleNerf Bat +
Weight3 +