Oil Elemental, Greater (3.5e Monster)

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Author: Eiji-kun (talk)
Date Created: 4-12-15
Status: Complete
Editing: Clarity edits only please
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Oil Elemental, Greater
Size/Type: Huge Elemental (Extraplanar)
Hit Dice: 21d8+84 (178 hp)
Initiative: +14
Speed: 30 ft, swim 30 ft
Armor Class: 26 (+10 dex, +8 natural, -2 size), touch 18, flat-footed 16
Base Attack/Grapple: +15/+28
Attack: Slam +23 melee (2d8+5, 20/x2)
Full Attack: Two Slams +23 melee (2d8+5, 20/x2)
Space/Reach: 15 ft/15 ft
Special Attacks: Burning Rage, Oilslick
Special Qualities: Darkvision 60 ft, DR 10/-, Elemental Traits, Slide, Vulnerability to Fire, Water Repulsion
Saves: Fort +11, Ref +22, Will +9
Abilities: Str 20, Dex 31, Con 18, Int 8, Wis 11, Cha 11
Skills: Listen +12, Spot +12
Feats: Improved InitiativeB, Weapon FinesseB, Dodge, Mobility, Spring Attack, Combat Reflexes, Run, Power Attack, Iron Will, Blind-Fight
Environment: Para-Elemental Plane of Ooze
Organization: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Usually True Neutral
Advancement: 22-23 HD (Huge)
Level Adjustment:

The greater of their kind, these imposing huge black humanoid figures are black as pitch and churn constantly, giving it the appearance of bubbling.

Beings composed of crude oil, they appear not unlike black water elementals. However, oil and water elementals never get along and a war is fought on the borders of the Paraelemental Plane of Ooze and the Elemental Plane of Water, as oil elementals boil up from the depths of the Plane of Earth trying to invade the watery realm.

Oil elementals speak Aquan and Terran, though they rarely choose to do so.


Oil elementals are more dexterous but less strong than their watery kin. They enjoy charging and hit and run tactics more than anything. They fear fire, but once on fire they are driven berserk and attack relentlessly until expended.

Burning Rage (Ex): If an oil elemental takes any fire damage, it catches on fire an enters a burning rage. Treat this as a rage of a barbarian of the oil elemental's level, in which the oil elemental becomes immune to fire damage for the duration, it gains +1d6 fire damage to its attacks, and it falls under the effect of haste. The oil elemental is fatigued after the rage ends, but it can re-enter the rage (and end the fatigue) by taking fire damage again.

For the greater oil elemental, it gains +8 Strength and Constitution, +4 Will saves, and -2 AC. It's rage lasts for 11 rounds.

Oilslick (Ex): As a standard action the oil elemental may assume the form of a flat oilslick (or a spherical oil slick if in water) equal to its size. Treat as if it was a Fine sized swarm, but it's AC drops to 5 if not lower. As a swarm it is immune to physical weapon damage, but vulnerable to area effects. In this state it can deal no damage but duplicates the effect of grease. Since it normally cannot deal damage in this state it usually adopts this form if it has allies. If it is in a burning rage, it deal fire damage equal to a swarm's damage of it's HD.

For the greater oil elemental, it's DC is 24 (28 in rage) and potential fire damage is 5d6 fire. The save DC is Constitution based.

Slide (Ex): An oil elemental doubles its movement speeds if traveling in a straight line, and it ignores difficult terrain.

Water Repulsion (Ex): An oil elemental naturally floats to the top of water at a rate of 60 ft a round unless it makes a move action to stay underwater. In places with no surface (such as the Plane of Water) it does not need to do this. It gains a +2 AC against creatures of the Water subtype, but also takes a -2 penalty to attack rolls against said creatures.

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Eiji-kun's Homebrew (5338 Articles)
AlignmentUsually True Neutral +
AuthorEiji-kun +
Challenge Rating9 +
EnvironmentPara-Elemental Plane of Ooze +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeHuge +
SubtypeExtraplanar +
TitleOil Elemental, Greater +
TypeElemental +