Path of the Dreadlord (5e Subclass)
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Path of the Dreadlord
The Dreadlord is the blackguard that most picture: clad in fearsome black full plate, fighting with weapons too heavy for most men to even lift, and dominating whole battlefields with their very presence. To be a dreadlord is to constantly seek dominance in and over all things, to live only to bring about the dominion of your master, and to crush your enemies with ruthless efficiency.
At 3rd level the Dreadlord becomes immune to fear, and adds double his proficiency bonus on Intimidate checks.
At 7th level, you may make an Intimidate check against a creature you can see as a bonus action. If successful, that creature has disadvantage on all attacks against you until the start of your next turn.
Drive the Horde
At 14th level, your very presence is enough to shift the tide of battle around you. So long as you have more than 50% of your maximum hit points, the range of your auras is doubled.
At 18th level you are terror made flesh. Any creature with fewer hit dice than you who is struck by one of your diableries is automatically frightened for 1 round. Additionally, so long as you have at least one essence point in your unholy weapon, your unholy weapon ignores resistance to its damage type (piercing, slashing or bludgeoning).