Path of the Shadowmaster (5e Subclass)
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Path of the Shadowmaster[edit]
The shadowmaster is the unseen fear given form, the silent shadow standing menacingly beside the throne, the cold breath in the dark just before the thin blade pierces flesh. Shadowmasters command from the darkness, but have no fear of wading into the fray if challenged.
Shadow Power[edit]
At 3rd level, the Shadowmaster gains the use of 2 cantrips from the Warlock’s spell list, and the use of a single invocation. The invocation can be used at will so long as the shadowmaster’s unholy weapon contains at least one essence point. At 7th level the shadowmaster gains a second invocation, and a third invocation at 15th level. He must meet any prerequisites, using his blackguard levels in place of warlock levels. (Note: the Shadowmaster may take invocations requiring the Pact of the Blade, as the unholy weapon is similar enough in nature for the invocations to function properly).
Shadow Step[edit]
At 7th level, the shadowmaster gains the ability to step from one shadow into another. This functions identically to the Monk’s Way of Shadow shadow step feature.
Cloak of Shadows[edit]
At 14th level, the shadowmaster can use their bonus action to become as insubstantial as shadow itself until the end of their next turn. All attacks made against the shadowmaster have disadvantage, the shadowmaster’s movement speed is doubled and ignores difficult terrain, and the shadowmaster gains resistance to all forms of damage except radiant damage. Once used, cloak of shadows cannot be used again until the shadowmaster completes a long rest. By expending 5 essence points, the shadowmaster can use cloak of shadows as a reaction instead of a bonus action.
Summon Shadow[edit]
At 18th level, the Shadowmaster can bring his own shadow to life. The shadow is an exact clone of the shadowmaster and his equipment, cannot use diableries, collect essence, or cast cantrips and invocations. The shadow acts on the shadowmaster’s initiative and has it’s own actions. The shadow has hit points equal to one half the shadowmaster’s, and vanishes once the hit points reach zero, or after one hour. Once the shadowmaster has summoned his shadow, he cannot do so again until he completes a long rest.
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