Phizogfilcher (3.5e Monster)

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Author: Eiji-kun (talk)
Date Created: 11-17-19
Status: 光復香港,時代革命
Editing: Clarity edits only please
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Phizogfilcher
Size/Type: Medium Fey (Extraplanar)
Hit Dice: 8d6+24 (52 hp)
Initiative: +5
Speed: Hover 30 ft (perfect)
Armor Class: 19 (+5 dex, +4 mage armor), touch 15, flat-footed 14
Base Attack/Grapple: +4/+6
Attack: Claws +9 melee (1d6+2 plus 1d6 cold, 20/x2) or Rapier +9 melee (1d6+2, 18-20/x2) or Cold Touch +9 touch (1d6 cold, 20/x2)
Full Attack: Two Claws +9 melee (1d6+2 plus 1d6 cold, 20/x2) and Rapier +9 melee (1d6+2, 18-20/x2) and Cold Touch +9 touch (1d6 cold, 20/x2)
Space/Reach: 5 ft/5 ft
Special Attacks: Bend Reality, Cold Touch, Take Features, Spell-Like Abilities
Special Qualities: DR 5/cold iron, Light Blindness, Low-Light Vision, Immunities, See in Darkness
Saves: Fort +5, Ref +11, Will +8
Abilities: Str 14, Dex 20, Con 16, Int 19, Wis 15, Cha 23
Skills: Appraise +15, Bluff +17, Diplomacy +17, Escape Artist +16, Hide +16, Knowledge Nature +8, Knowledge The Planes +8, Move Silently +16, Tumble +16, Sense Motive +13, Sleight of Hand +16, Survival +5
Feats: Weapon FinesseB, Sustained by Shadow, Bag Full of Knick Knacks, Revert Location
Environment: Plane of Shadow
Organization: Solitary
Challenge Rating: 7
Treasure: Standard
Alignment: Often any chaotic
Advancement: By character class
Level Adjustment:


A floating humanoid, or at least part of one, stands before you dressed in bright and colorful robes with black and white stripes. A hood covers its head, with a white mask covering its face and the being does not seem to possess legs. You feel it watching you intently.

Once the phizogfilchers were more traditional fey, though their exact appearance has been lost to time. However their race was subject to a curse from above, and the entire species was condemned to live in the darkness of the Plane of Shadow where they would experience a slow death devoid of light, color, and energy. Many died, but the survivors adapted and bound themselves to shadow becoming these dark hued fey of night. Now they travel the shadow, looking for any excuse to leave the plain for another and soak in the glorious hues of reality and regain what they lost: their pride, their color, and their faces.

These faceless fey appear as humanoids wearing a colorful and often patchwork cloak and shawls with full body robes that hide most of their features, for their actual bodies seem to be insubstantial cloaks of black rolling smoke. They lack legs entirely, their lower half vanishing in a dark haze. Their heads are hooded, and upon the empty expanse that is their face they often wear masks to hide their lack of visage. They have lost their identity, but they are capable of borrowing... or stealing... the identity of others. And it seems that in their wandering of the shadow they have become expert traders of item and information, moving in caravans loaded with goods and trading materials for both profit and a change to exchange for an identity of their own. These lucky individuals may take an eye, a nose, a mouth, or many. The concept of mortal beauty is lost on them or, perhaps, their option is very different. Under the mask they may have the patchwork face of a dozen different people they have taken from.

Phizogfilchers enjoy being summoned to planes other than the Shadow as it profits relief even when the sun burns their now sensitive skin and eyes. They dress in bright colors and patterns to offset the dreary plane of their exile. Sometimes they even bluff and spread rumors that they are angels or demons in order to be summoned by would be conjurers, for they are more than capable of fulfilling deals in exchange for goods and services and they are capable of "granting wishes" through the use of their shadow magic. When acting as a genie like this, they will try to complete the task requested within a year and a day, and if they fail they are sure to be banished to the plane for far longer.

Having been cursed by their fellow fey may lead one to see them as hostile to other fey, but they desire few things more than returning to the feywilds. Their bitterness seems to be exclusively restricted to the fey courts, who they still consider their enemies. Phizogfilchers are roughly the same dimensions as humans, sans legs, and weigh only about 60 lbs as they are vague and insubstantial. They speak Common, Sylvan, and often at least one other language in addition to using their spells to communicate.

Curiously, phizogfilchers calculate their carrying capacity as if they were quadrupeds, leading some to question if the fey were even ever human shaped at all.

Combat[edit]

If forced into combat its motivations turn to stealing as much of a face as it can and running. It has little interest in fights and will prolong and delay battles with its spell-like abilities. If forced into action, it had shadow evocations and its claws, but is not above simply trying to bribe their way out of a bad situation if it comes down to that. However know that they do keep grudges and are biologically immortal, and takes of vengeful fey damning the children's children of those who slight them are common.

Phizogfilchers are proficient in simple weapons, all polearms and spear-like weapons including tridents, and light armor. They are sometimes seen armed.

Bend Reality (Sp): Masters of magic already, phizogfilchers only grew stronger in the shadow realm and learned to bend reality through shadows. Once per month they may cast a spell of up to one spell higher than normal (maximum 9th) from any spell list over the course of 3 rounds (or the spell's actual casting time). Generally they hoard this ability as it makes a good bargaining chip to offer a "wish" spell, and the shadow's ability is always temporary. Unless it is an instantaneous effect, its magic will fade after 1 month has passed.

Cold Touch (Su): Phizogfilchers are generally colder than their environments, but they can draw in a dangerous amount of heat from their surroundings at will. They may make touch attacks that deal 1d6 cold damage, or add +1d6 cold damage to their natural attacks or attacks made with metal weapons. Creatures grappling them are also subject to the 1d6 cold damage every round.

Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds phizogfilchers for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.

Take Features (Su): A phizogfilcher wants nothing more than to have a proper face again, and they are willing to trade, bribe, trick, and steal to get it. They can take some or all of a creature's face (eyes, nose, ears, and mouth) and in doing so duplicate the body parts on their own empty visages. Doing so causes the original face to smooth out blank but they can still see and breathe. However if the mouth is taken the creature will be unable to eat, and may starve. As a result any borrowed faces are usually a temporary affair, unless the phizogfilcher gives into cruelty and sentences them to death by starvation in order to keep a face. Such faces are always temporary in the end, and their features melt back into the darkness after a year and a day of acquiring them, returning to the original.

It is merely a touch and a standard action on a willing target. On an unwilling target it is a touch attack with a DC 20 Fortitude save, and if they fail one part of the face (one eye, the nose, or the mouth) is stolen away. When done with hostile intent the sense associated with the stolen part is lost, and in the case of having only one eye they gain the one-eye flaw for the duration. A greedy phizogfilcher may steal many eyes and noses and mouths and transform their face into a chaotic monstrosity to human standards. For these vicious phizogfilchers, one face is never enough.

A creature who has lost part of their face can restore themselves after remove curse or stronger magic is applied. This returns it from the phizogfilcher, who becomes aware of your position when you are affected by the spell and may seek revenge. The saving throw is Charisma based.

Immunities (Ex): Phizogfilchers are immune to Cold, [Darkness] spells, disease, paralysis, poison, polymorph effects, and sleep effects. They can still benefit from beneficial [Darkness] and polymorph effects.

Spell-Like Abilities (Sp): At will-arcane mark, comprehend languages, create water, darkness, daze (DC 16), detect magic, guidance, identify, know direction, mage armor, open/close, prestidigitation, silent image (DC 17); 3/day-dark waySpC, faerie fire, longstrider, magic missile, shadow conjuration (DC 20), summon nature's ally II, warp wood (DC 18), wood shape (DC 18); 1/day-air walk, black tentacles, displacement, fear (DC 20), invisibility, major image (DC 19), quench (DC 19), shadow evocation (DC 21), sleet storm, summon nature's ally IV, tongues, wall of ice (DC 20). The save DCs are Charisma based, CL 8th.

See in Darkness (Ex): Phizogfilchers can see perfectly in darkness of any kind, even that created by a deeper darkness spell.


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Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
AlignmentOften any chaotic +
AuthorEiji-kun +
Challenge Rating7 +
EnvironmentPlane of Shadow +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeMedium +
SubtypeExtraplanar +
TitlePhizogfilcher +
TypeFey +