Phoenix Command Rules (3.5e Flaw)

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Author: Spanambula (talk)
Date Created: 1 April 2016
Status: Complete
Editing: Clarity edits only please
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Phoenix Command Rules

My turn in combat took 37 minutes, but at least it was SUPER REALISTIC...

Effect: "Ok, so I'm facing East, wind is 5kph from the South, visbility is 800 feet and I'm currently 78 feet above sea level, my enemy is facing 15.72 degrees counter-clockwise respective to me, distance to the enemy is more than the cube root of my height times my reach divided by half my weight but LESS than the length of my shadow in inches times my age in dog years..."

Trying to remember and track insane amounts of unnecessary rules and modifiers slows down everything you try to do as you strive for more "realism". Adjust your actions as follows on the chart below:

Benefit: Any bonus feat for which you meet the prerequisites.


Phoenix Command Rules
Normal Time REALISTIC Time
Free Action Swift Action
Immediate Action Move Action*
Swift Action Move Action
Move Action Standard Action
Standard Action Full-Round Action
Full-Round Action 1 Round Action
1 Round Action 2 Round Action

*Immediate actions can still be performed when not your turn, but they use up your Move Action for your next turn.



Back to Main Page3.5e HomebrewCharacter OptionsFlaws

AuthorSpanambula +
Flaw GrantsAny bonus feat for which you meet the prerequisites. +
Identifier3.5e Flaw +
RatingUnrated +
SummaryMy turn in combat took 37 minutes, but at least it was SUPER REALISTIC... +
TitlePhoenix Command Rules +