Pinning Shot (3.5e Maneuver)

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Author: the bluez in the dungeon (talk)
Date Created: 24/02/2021
Status: Complete
Editing: Clarity edits only please
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Pinning Shot
Ars Venatoria (Strike)
Level: 2
Prerequisite: One Ars Venatoria maneuver
Initiation Action: 1 standard action
Range: Ranged Attack
Target: One creature
Duration: Istantaneous; see text
With a single shot well targeted, you force your opponent to stop.

You initiate this maneuver by striking one opponent with a ranged attack. If it hits, the opponent take 1d6 of extra damage and must make a grapple check to avoid being pinned (your grapple check is the maneuver's DC + the extra damage).

If the grapple is successful the opponent is pinned for one round (it may stil attack or do anything that doesn't require it to move).



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesArs Venatoria

Authorthe bluez in the dungeon +
DisciplineArs Venatoria +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryPin opponent with a ranged attack and deal +1d6 of extra damage. +
TitlePinning Shot +
TypeStrike +