Portal Beam (3.5e Power)

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Author: Leziad (talk)
Date Created: 29th May 2015
Status: Finished
Editing: Clarity edits only please
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Portal Beam
Psychoportation [Teleportation]
Level: Nomad 5
Display: Visual
Manifesting Time: 1 Standard Action
Range: Close
Target: One Creature
Duration: Instantaneous
Saving Throw: Will Partial
Power Resistance: Yes
Power Points: 9

As you concentrate on the target, you attempt to force it to take a short but extremely warped dimensional jump, dealing 9d6 damage as they are ripped apart and immediately teleported 30 ft. to an unoccupied space in a random direction; if there is no available space, it appears in the nearest unoccupied space. A successful will save negates the teleportation but not the damage.

Augment: You can augment this power in one or more of the following ways.

1. For each 2 additional power points you spend, this power’s damage increases by 1d6.

2. For each 2 additional power points you spend, this power affect another creature within range.

3. For 2 additional power points you spend, you choose where the target(s) is teleported within the range of the teleporation instead of the target being randomly teleported. You must still teleport the target into an unoccupied space.

4. For each 2 additional power points you spend, you increase the maximum range of the teleportation by 10 ft.

For every two additional power points you spend on any augmentation, the DC rises by +1.



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Leziad's Homebrew (4454 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
DescriptorTeleportation +
DisciplinePsychoportation +
Identifier3.5e Power +
LevelNomad 5 +
RatingUndiscussed +
SummaryYou fire a beam of scrambled teleportation at the target. +
TitlePortal Beam +