Portal Beam (3.5e Power)
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Psychoportation [Teleportation] | |
Level: | Nomad 5 |
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Display: | Visual |
Manifesting Time: | 1 Standard Action |
Range: | Close |
Target: | One Creature |
Duration: | Instantaneous |
Saving Throw: | Will Partial |
Power Resistance: | Yes |
Power Points: | 9 |
As you concentrate on the target, you attempt to force it to take a short but extremely warped dimensional jump, dealing 9d6 damage as they are ripped apart and immediately teleported 30 ft. to an unoccupied space in a random direction; if there is no available space, it appears in the nearest unoccupied space. A successful will save negates the teleportation but not the damage.
Augment: You can augment this power in one or more of the following ways.
1. For each 2 additional power points you spend, this power’s damage increases by 1d6.
2. For each 2 additional power points you spend, this power affect another creature within range.
3. For 2 additional power points you spend, you choose where the target(s) is teleported within the range of the teleporation instead of the target being randomly teleported. You must still teleport the target into an unoccupied space.
4. For each 2 additional power points you spend, you increase the maximum range of the teleportation by 10 ft.
For every two additional power points you spend on any augmentation, the DC rises by +1.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
Leziadv |
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Article Balance | Very High + |
Author | Leziad + |
Descriptor | Teleportation + |
Discipline | Psychoportation + |
Identifier | 3.5e Power + |
Level | Nomad 5 + |
Rating | Undiscussed + |
Summary | You fire a beam of scrambled teleportation at the target. + |
Title | Portal Beam + |