Psychological Warfare (3.5e Maneuver)

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Author: ThunderGod Cid (talk)
Date Created: May 3, 2010
Status: Complete
Editing: Clarity edits only please
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Psychological Warfare
Amaranth Eclipse (Strike)
Level: 2
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous
Saving Throw: None

Your terrifying visage breaks your opponent's will just as your blade pierces their defenses.

Your intimidation abilities have the ability to strike opponents dumb. On a successful attack, make an Intimidate check. If you succeed, your opponent incurs a 1d6 penalty to their Intelligence, Wisdom and Charisma damage for 1 round per two initiator levels. This maneuver cannot reduce any ability scores below 1.


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesAmaranth Eclipse


ThunderGod Cid's Homebrew (374 Articles)
ThunderGod Cidv [Expand]
AuthorThunderGod Cid +
DisciplineAmaranth Eclipse +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryYour attack incurs a penalty to Intelligence, Wisdom, and Charisma. +
TitlePsychological Warfare +
TypeStrike +