Psychological Warfare (3.5e Maneuver)

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Author: ThunderGod Cid (talk)
Date Created: May 3, 2010
Status: Complete
Editing: Clarity edits only please
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Psychological Warfare
Amaranth Eclipse (Strike)
Level: 2
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous
Saving Throw: None

Your terrifying visage breaks your opponent's will just as your blade pierces their defenses.

Your intimidation abilities have the ability to strike opponents dumb. On a successful attack, make an Intimidate check. If you succeed, your opponent incurs a 1d6 penalty to their Intelligence, Wisdom and Charisma damage for 1 round per two initiator levels. This maneuver cannot reduce any ability scores below 1.


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesAmaranth Eclipse


ThunderGod Cid's Homebrew (374 Articles)
ThunderGod Cidv
AuthorThunderGod Cid +
DisciplineAmaranth Eclipse +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryYour attack incurs a penalty to Intelligence, Wisdom, and Charisma. +
TitlePsychological Warfare +
TypeStrike +