Masters of the Wild
| Product Blurb
| These Forces of Nature
Can Weather Any Storm
Barbarians, druids, and rangers are the rugged and noble champions of untamed lands. This book teems with new ways to customize even the most seasoned characters, including:
New feats, weapons, spells, and magic items.
Improved, more detailed rules for the wild shape ability.
New prestige classes such as the frenzied berserker, the windrider, and the oozemaster.
A new type of magic item - the infusion.
Dungeon Masters and players who want to add a new dimension to their barbarians, druids, and rangers will uncover a cache of indispensable material within these pages.
To use this accessory a Dungeon Master also needs the Player's Handbook, the DUNGEON MASTER'S Guide, and the Monster Manual. A player needs only the Player's Handbook.
This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers is an optional rulebook for the 3rd edition of Dungeons & Dragons, and notable for its trade paperback format.
The guidebook provides supplemental information for characters belonging to the Druid, Ranger, and Barbarian base classes. This book introduced Natural Feats, which were still used in version 3.5. This book also contained tips for creating and playing characters of the aforementioned class, as well as several prestige classes.
Masters of the Wild was written by David Eckelberry and Mike Selinker and published in 2001 by Wizards of the Coast. It was not updated to 3.5 Edition, although most of the prestige classes were reintroduced in the 3.5 supplemental sourcebook Complete Divine.
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