Razor Hat (3.5e Equipment)
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Exotic One-Handed Thrown Melee
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
The razor hat is (typically) a conical Chinese hat with a thin and easily concealed razor edge along its rim. The edge is very sharp and the entire thing is designed to be thrown. It can be used in melee, but at a -2 penalty.
Attacks with the razor hat deal 1 point of bleedout damage. When the razor hat scores a critical threat that deals damage, it instead deals 1d6 bleedout damage instead. On a critical hit it deals 2d6 bleedout damage.
If enhanced with either the Throwing or Returning weapon properties, it gains both for the price of +1.
The razor hat gains a +10 on Disguise checks to look like a normal hat, but this bonus does not applied if it is touched and handled physically.