Revitalizing Word (5e Spell)
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This spell is designed to work with the Z's Endurance Points variant rule. Without that variant rule, this spell becomes much stronger; Use at your own risk.
5e Spell
Revitalizing Word
1st-level evocation
Casting Time: 1 bonus action
Range: 60ft
Components: V
Duration: Concentration, up to 1 minute
Casters: Bard, Cleric, Druid
With a word, one creature of your choice has its natural healing augmented. The creature immediately regains 1 hit point, and gains temporary hit points equal to 2d4 + your spellcasting modifier, which last until the spell ends.
Additionally, at the start of each of its turns while the spell persists, the creature regains 1 hit point, as long as they have at least 1 hit point at the start of that turn.
This spell has no effect on undead or constructs. This spell cannot restore a creature to a total number of current hit points exceeding one-half of their maximum hit points (Rounded down).
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the temporary hit points gained by each target increase by 2, and you can target one additional creature, for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Action Type | Bonus Action + |
Author | Zhenra-Khal + |
Canon | true + |
Caster | Bard +, Cleric + and Druid + |
Component | V + |
Identifier | 5e Spell + |
Level | 1 + |
Range | 60ft + |
Rating | Undiscussed + |
Scalable | true + |
School | Evocation + |
Summary | A Healing Word that is good for something other than a cheap way to bring up a downed ally. + |
Title | Revitalizing Word + |