Riding Bull (3.5e Monster)
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|Hit Dice:||5d8+15 (37 hp)|
|Armor Class:||13 (+4 natural, -1 size), touch 9, flat-footed 13|
|Attack:||Gore +8 melee (1d8+9, 20/x2)|
|Full Attack:||Gore +8 melee (1d8+9, 20/x2)|
|Space/Reach:||10 ft/5 ft|
|Special Attacks:||Buck, Charging Bull Rush|
|Special Qualities:||Low-Light Vision, Scent, Seeing Red|
|Saves:||Fort +7, Ref +4, Will +1|
|Abilities:||Str 22, Dex 10, Con 16, Int 2, Wis 11, Cha 4|
|Skills:||Listen +7, Spot +5|
|Organization:||Solitary or Herd (6-30)|
|Alignment:||Always True Neutral|
|Advancement:||6-7 HD (Large)|
This bull looks like it has a bad temper.
A male cow intended to be ridden for sport or for war, they are fierce beasts indeed. They stand more than 6 ft tall at the shoulder, 9 to 12 ft long, and weigh 1800 to 2400 lbs.
Riding bulls charge at their opponents, striking for massive damage and pushing them back. Then they do it again until the thing stops moving.
Buck (Ex): As a move action the riding bull can make an opposed grapple check, but only to break a grapple. Riding bulls are surly creatures which tend to dislike unfamiliar riders. Unless a DC 20 Handle Animal check over 1 minute was made previously to pacify them, riding bulls will buck would be riders off. In this case, the rider opposes the grapple check with their ride check. After 5 successful consecutive attempts to stay on, most riding bulls relent.
Charging Bull Rush (Ex): When a riding bull makes a charge attack, they may make a free bull rush attempt as part of the attack (including the +2 bonus). The riding bull can choose not to follow its target with the bull rush.
Seeing Red (Ex): Supposedly riding bulls hate the color red, though some have speculated this is myth. Even so, they gain a +1 circumstance bonus on attack, damage, and bull rush checks against any creature or object primarily red colored.