Rotted Limbs (3.5e Flaw)
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You fall to pieces at the worst possible moment.
Prerequisite: Undead type or the Regeneration special quality.
Effect: Any time you engage in vigorous action (casting a spell with somatic components, using a skill that requires concentration or physical activity, running (but not normal movement), attacking, etc.), there is a 25% chance that one of the limbs you are using for the action falls off. If multiple limbs are in use, roll randomly to determine which limb falls off. You must spend a full-round action to grab and reattach the fallen limb to yourself, which must be in the same square as you. This provokes an attack of opportunity. You lose complete control of a severed limb until it is reattached. Your hand continues to grip whatever it was holding when your arm fell off. A severed leg requires a DC 15 balance check to remain standing, bestows a -4 circumstance penalty on Reflex saves, halves your movement speed, and prevents you from using the run action.
Benefit: Any bonus feat for which you meet the prerequisites.
Special: If you have some supernatural ability to control your limbs such as the Remote Limbs feat, you lose the benefits of this flaw.