SRD5:Air Elemental

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This material from the 5th edition SRD is published under the OGL
Air Elemental
Large elemental (air elemental), neutral
Armor Class: 15
Hit Points: 90 (12d10+24)
Speed: 0 ft., fly 90 ft (hover)
14 (+2) 20 (+5) 14 (+2) 6 (-2) 10 (+0) 6 (-2)
Damage Resistances: lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: poison
Condition Immunity: exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious
Senses: Darkvision 60 ft., passive Perception 10
Languages: Auran
Challenge: 5 (1,800 xp)
Air Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.


Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) bludgeoning damage.

Whirlwind (Recharge 4-6). Each creature in the elemental’s space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8+2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn’t flung away or knocked prone.


Back to Main Page5e System Reference DocumentMonster → Air Elemental

Facts about "Air Elemental"
AlignmentNeutral +
AuthorSRD5 +
Canontrue +
Challenge Rating5 +
Experience Points1,800 +
FeaturesAir Form +, Multiattack +, Slam + and Whirlwind +
Hit Dice12d10+24 +
Hit Points90 +
PublicationSRD5 +
SizeLarge +
SortTextElemental Air +
SubtypeAir Elemental +
TitleAir Elemental +
TypeElemental +