SRD5:Cloaker

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Cloaker exists in other D&D editions see:

Cloaker (disambiguation).

This material from the 5th edition SRD is published under the OGL
Cloaker [SRD5 OGL][1] [2] [3] [4]
Large Aberration, Chaotic Neutral
Armor Class: 14 (natural armor)
Hit Points: 78 (12d10+12)
Speed: 10 ft., fly 40 ft.
STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 12 (+1) 13 (+1) 12 (+1) 14 (+2)
Skills: Stealth +5
Senses: darkvision 60 ft., passive Perception 11
Languages: Deep Speech, Undercommon
Habitat: Underdark, Underground
Challenge: 8 (3,900 xp)Proficiency Bonus (PB): +3

Features

Damage Transfer. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.

False Appearance. While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.

Light Sensitivity. While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight. 

Actions

Multiattack. The cloaker makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target’s head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check.

Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 7 (1d8+3) slashing damage.

Moan. Each creature within 60 feet of the cloaker that can hear its moan and that isn’t an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker’s next turn. If a creature’s saving throw is successful, the creature is immune to the cloaker’s moan for the next 24 hours.

Phantasms (Recharges after a Short or Long Rest). The cloaker magically creates three illusory duplicates of itself if it isn’t in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear.

Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can’t see or if it relies on senses other than sight.

A duplicate has the cloaker’s AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.


End of the SRD5 material

Unofficial Description: Cloakers are aberrant creatures who's bodies are relatively flat. They often fly to and cling to a cave mouth or underground ceiling only to drop on a victim passing beneath.

[SRD3 OGL] [5] When resting or lying in wait, these creatures are almost impossible to distinguish from common black cloaks (the cloaker’s ivory claws look very much like bone clasps). Only when it unfurls does the horrific nature of the creature become apparent.

A cloaker has a wingspan of about 8 feet. It weighs about 100 pounds.

Sources and Notes[edit]

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. Note: Habitat is not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305
  4. habitat (Underground) - user:Rlyehable
  5. Wizards RPG Team (2000). SRD v3.5. (3.5e) Wizards of the Coast. Licensed: OGL.

Back to Main Page5eMonsterAberration

Facts about "Cloaker"
AlignmentChaotic Neutral +
AuthorSRD5 +
CRval8 +
Canontrue +
Challenge Rating8 +
Experience Points3,900 +
FeaturesDamage Transfer +, False Appearance +, Light Sensitivity +, Multiattack +, Bite +, Tail +, Moan + and Phantasms +
HabitatUnderdark + and Underground +
Hit Dice12d10+12 +
Hit Points78 +
PublicationSRD5 +
SizeLarge +
SortTextCloaker 5e +
SummaryCloakers are aberrant creatures who's bodies are relatively flat. They often fly to and cling to a cave mouth or underground ceiling only to drop on a victim passing beneath. +
TitleCloaker +
TypeAberration +