|This material from the 5th edition SRD is published under the OGL|
|Large monstrosity, chaotic evil|
|Armor Class: 19 (natural armor)|
|Hit Points: 123 (13d10+52)|
|Speed: 30 ft., climb 30 ft.|
|Skills: Perception +5, Stealth +9|
|Senses: darkvision 120 ft., passive Perception 15|
|Languages: Elvish, Undercommon|
|Challenge: 6 (2,300 xp)|
| Fey Ancestry. The drider has advantage on saving throws against being charmed, and magic can’t put the drider to sleep.
Inate Spellcasting. The drider’s innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:
Spider Climb. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. The drider ignores movement restrictions caused by webbing.
Multiattack. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage or 8 (1d10+3) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) piercing damage plus 4 (1d8) poison damage.
|Alignment||Chaotic Evil +|
|Challenge Rating||6 +|
|Experience Points||2,300 +|
|Features||Fey Ancestry +, Inate Spellcasting +, Spider Climb +, Sunlight Sensitivity +, Web Walker +, Multiattack +, Bite +, Longsword + and Longbow +|
|Hit Dice||13d10+52 +|
|Hit Points||123 +|