SRD5:Mage (NPC)

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This material from the 5th edition SRD is published under the OGL
Mage
Medium humanoid (any race), any alignment
Armor Class: 12 (15 with mage armor)
Hit Points: 40 (9d8)
Speed: 30 ft.
STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 11 (+0) 17 (+3) 12 (+1) 11 (+0)
Saving Throws: Int +6, Wis +4
Skills: Arcana +6, History +6
Senses: passive Perception 11
Languages: Any four languages
Challenge: 6 (2,300 xp)
Spellcasting. The mage is an 9th-­level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (3 slots): cone of cold

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.



Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.



Back to Main Page5e System Reference DocumentMonster → Mage

Facts about "Mage (NPC)"
AlignmentAny Alignment +
AuthorSRD5 +
Canontrue +
Challenge Rating6 +
Experience Points2,300 +
FeaturesSpellcasting + and Dagger +
Hit Dice9d8 +
Hit Points40 +
IdentifierNPC +
PublicationSRD5 +
SizeMedium +
SortTextMage +
SubtypeAny Race +
TitleMage +
TypeHumanoid +