|This article is about Rakshasa, 5th ed. monster.|
|For other uses of Rakshasa, see Rakshasa (disambiguation).|
|This material from the 5th edition SRD is published under the OGL|
|Medium fiend, lawful evil|
|Armor Class: 16 (natural armor)|
|Hit Points: 110 (13d8+52)|
|Speed: 40 ft.|
|Skills: Deception +10, Insight +8|
|Damage Vulnerabilities: piercing from magic weapons wielded by good creatures|
|Damage Immunity: bludgeoning, piercing, and slashing from nonmagical attacks|
|Senses: darkvision 60 ft., passive Perception 13|
|Languages: Common, Infernal|
|Challenge: 13 (10,000 xp)|
| Limited Magic Immunity. The rakshasa can’t be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Innate Spellcasting. The rakshasa’s innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:
Multiattack. The rakshasa makes two claw attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a Template:Srd5, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
|A Rakshasa's true form appears to be a humanoid tiger. The hands are upside down (palms outword when arms are held at its side).|
|The material in this box is unofficial, and is not quoted from a SRD or published material.|