|This material from the 5th edition SRD is published under the OGL|
|Huge giant (storm giant), chaotic good|
|Armor Class: 16 (scale mail)|
|Hit Points: 230 (20d12+100)|
|Speed: 50 ft., swim 50 ft.|
|Saving Throws: Strength +14, Con +10, Wis +9, Cha +9|
|Skills: Arcana +8, Athletics +14, History +8, Perception +9|
|Damage Resistances: cold|
|Damage Immunity: lightning, thunder|
|Senses: passive Perception 19|
|Languages: Common, Giant|
|Challenge: 13 (10,000 xp)|
| Amphibious. The giant can breathe air and water.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
Multiattack. The Giant Makes two greatsword attacks.
Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12+9) bludgeoning damage.
Lightning Strike (Recharge 5-6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
|Alignment||Chaotic Good +|
|Challenge Rating||13 +|
|Experience Points||10,000 +|
|Features||Amphibious +, Innate Spellcasting +, Multiattack +, Greatsword +, Rock + and Lightning Strike +|
|Hit Dice||20d12+100 +|
|Hit Points||230 +|
|SortText||Giant Storm +|
|Subtype||Storm Giant +|
|Title||Storm Giant +|