|This material from the 5th edition SRD is published under the OGL|
|Medium undead (wight), neutral evil|
|Armor Class: 14 (studded leather)|
|Hit Points: 45 (5d8+18)|
|Speed: 30 ft.|
|Skills: Perception +3, Stealth +4|
|Damage Resistances: necrotic; bludgeoning, piercing and slashing from nonmagical attacks that aren't silvered|
|Damage Immunity: poison|
|Condition Immunity: exhaustion, poisoned|
|Senses: darkvision 60 ft., passive Perception 13|
|Languages: the languages it knew in life|
|Challenge: 3 (700 xp)|
| Sunlight Sensitivity. While in sunlight, it has disadvantage on attack rolls, as well as Wisdom (Perception) checks that rely on sight.
Multiattack. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.
Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage, or 7 (1d10+2) slashing damage if used with two hands.
|Unofficial Description: A wight appears as a well-preserved zombie, with arms and armor.|
|The material in this box is unofficial, and is not quoted from a SRD or published material.|
- Unofficial description by User:Rlyehable
|Alignment||Neutral Evil +|
|Challenge Rating||3 +|
|Experience Points||700 +|
|Features||Sunlight Sensitivity +, Multiattack +, Life Drain +, Longsword + and Longbow +|
|Hit Dice||5d8+18 +|
|Hit Points||45 +|