Sacred Bayonet II (3.5e Spell)
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| Conjuration (Summoning) [Chaotic, Evil, Good, or Lawful, (see text)] | |
| Level: | Cleric 6 |
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| Components: | V, S, DF |
| Casting time: | 1 round |
| Range: | Close (25 ft. + 5 ft./2 levels) |
| Effect: | One summoned creature |
| Duration: | 1 round/level (D) |
| Saving Throw: | None |
| Spell Resistance: | No |
This spell functions like sacred bayonet I, except that you summon a +4 animated weapon of the deity's favored type with the appropriate alignment-based special property instead.
You may instead choose to summon 1d4+1 +3 animated weapons of the deity's favored type instead, but they do not have the holy, unholy, axiomatic or anarchic enhancements.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric
Facts about "Sacred Bayonet II (3.5e Spell)"
| Author | Sulacu + |
| Component | V +, S + and DF + |
| Descriptor | Chaotic +, Evil +, Good +, Lawful + and (see text) + |
| Identifier | 3.5e Spell + |
| Level | Cleric 6 + |
| Range | Other + |
| Rating | Undiscussed + |
| School | Conjuration + |
| Subschool | Summoning + |
| Summary | Calls into being a powerful weapon guided by divine will. + |
| Title | Sacred Bayonet II + |

