Sacred Bayonet II (3.5e Spell)
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Conjuration (Summoning) [Chaotic, Evil, Good, or Lawful, (see text)] | |
Level: | Cleric 6 |
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Components: | V, S, DF |
Casting time: | 1 round |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | One summoned creature |
Duration: | 1 round/level (D) |
Saving Throw: | None |
Spell Resistance: | No |
This spell functions like sacred bayonet I, except that you summon a +4 animated weapon of the deity's favored type with the appropriate alignment-based special property instead.
You may instead choose to summon 1d4+1 +3 animated weapons of the deity's favored type instead, but they do not have the holy, unholy, axiomatic or anarchic enhancements.
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Facts about "Sacred Bayonet II (3.5e Spell)"
Author | Sulacu + |
Component | V +, S + and DF + |
Descriptor | Chaotic +, Evil +, Good +, Lawful + and (see text) + |
Identifier | 3.5e Spell + |
Level | Cleric 6 + |
Range | Other + |
Rating | Undiscussed + |
School | Conjuration + |
Subschool | Summoning + |
Summary | Calls into being a powerful weapon guided by divine will. + |
Title | Sacred Bayonet II + |