Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Runecrafter (5e) + ([[SRD5:Wizard|Wizard]] that draws power from the power of runes.)
- Spell-Like Imbuing (3.5e Feat) + ([[SRD:Arcane Archer|Arcane Archers]] can normally only use spells with their abilities. Now they can.)
- Brachyurus (3.5e Bloodline) + ([[SRD:Brachyurus|Brachyurus]] are the Platonic wolf/canines, primal ancestors from which all lesser wolves and canines have descended.)
- Instant Counterspell (3.5e Feat) + ([[SRD:Casting Spells#Counterspells|Counterspell]] as a free action which consumes an attack of opportunity.)
- Opportunistic Counterspell (3.5e Feat) + ([[SRD:Casting Spells#Counterspells|Counterspell]] with an [[SRD:Attack of Opportunity|attack of opportunity]].)
- Epic Stalwart Body (3.5e Grim Alteration) + ([[SRD:Damage Reduction|Damage Reduction]] 10/−.)
- Stalwart Body (3.5e Grim Alteration) + ([[SRD:Damage Reduction|Damage Reduction]] 2/−.)
- Greater Stalwart Body (3.5e Grim Alteration) + ([[SRD:Damage Reduction|Damage Reduction]] 4/−.)
- Vigorous Burst (3.5e Grim Alteration) + ([[SRD:Fast Healing|Fast Healing]] 2.)
- Epic Vigorous Healing (3.5e Grim Alteration) + ([[SRD:Fast Healing|Fast Healing]] 5.)
- Vigorous Healing (3.5e Grim Alteration) + ([[SRD:Fast Healing|Fast Healing]] that scales with your grim level.)
- Transform Life to Art (3.5e Invocation) + ([[SRD:Grapple|Seize an opponent]] with your [[Art Flow User (3.5e Prestige Class)#Paint Shot|''paint shot'']] and pump them full of the Art Flow's essence, rapidly [[SRD:Poison|poisoning]] them.)
- Slayer of Worlds (3.5e Maneuver) + ([[SRD:Great Cleave|Great Cleave]] on roids.)
- Courage-Shattering Glare (3.5e Maneuver) + ([[SRD:Intimidate Skill|Intimidate]] all enemies within 30 feet, they must move towards you.)
- Magic Missile Maelstrom (3.5e Spell) + ([[SRD:Magic Missile|Magic Missile]] just took a level in badass.)
- Predatory Assault (3.5e Maneuver) + ([[SRD:Pounce|Pounce]] at your target.)
- Additional Maneuver Types (3.5e Variant Rule) + (Four new types of martial maneuvers - Flourishes, Assaults, Warcries, and Strategies.)
- Vigorous Regeneration (3.5e Grim Alteration) + ([[SRD:Regeneration|Regeneration]] 5.)
- Elemental Resistance (3.5e Grim Alteration) + ([[SRD:Resistance to Energy|Resistance to Energy]] from either [[SRD:Fire Effect|fire]], [[SRD:Cold Effect|cold]], [[SRD:Acid Effect|acid]], [[SRD:Electricity Effect|electricity]] or [[SRD:Sonic Effect|sonic]] damage.)
- Swift Outlaw (3.5e Feat) + ([[SRD:Rogue|Rogue]] and Scout<sup>[[Publication:Complete Adventurer|CAdv]]</sup> levels stack for Battle Fortitude, Fast Movement and Sneak Attack damage dice)
- Extremist Ambusher (3.5e Feat) + ([[SRD:Rogue|Rogue]] and Soulborn<sup>[[Publication:Magic of Incarnum|MoI]]</sup> levels stack for Smite Opposition, Share Incarnum Defense, and Sneak Attack dice.)
- Stalking Ambusher (3.5e Feat) + ([[SRD:Rogue|Rogue]] and [[SRD:Ranger|Ranger]] levels stack to determine your Trap Sense and to increase your effective druid level as well as your spellcasting ability.)
- Outlaw Hunter (3.5e Feat) + ([[SRD:Rogue|Rogue]] and [[SRD:Ranger|Ranger]] levels stack for Favored Enemy bonuses and Sneak Attack damage dice)
- Thieving Warden (3.5e Feat) + ([[SRD:Rogue|Rogue]] and [[SRD:Ranger|Ranger]] levels stack to determine your Rogue Special abilities and your spellcasting ability as a ranger.)
- Tricky Time Trap (3.5e Maneuver) + ([[SRD:Special Initiative Actions#Ready|Ready]] an entire round's worth of actions as a move action. If your readied actions aren't set off, you can retain them with a [[SRD:Concentration Skill|Concentration]] check.)
- Sahuagin Coral Smasher (5e) + ([[Sahuagin (5e)|Sahuagin]] [[SRD5:Warhammer|warhammer]] specialist.)