Search by property

Jump to: navigation, search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "A Ninja fit for Tome games.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Jump Speed (3.5e Creature Ability)  + (A Jump Speed allows you to move in a straight line, even if that line is going through the middle of the air.)
  • Kinesics Combatant (3.5e Prestige Class)  + (A Kinesics Combatant is an expert at reading body language, making them expert at dodging and countering.)
  • Wraith Knight (3.5e Prestige Class)  + (A Knight with an organization that ensures the flow of life and death remains rigid.)
  • Juggernaut Knight (3.5e Prestige Class)  + (A Knightly prestige class focused on ultimate defense and protection.)
  • Project Eye of God (3.5e Equipment)  + (A Legacy Graft created by a Master Biomancer)
  • Living Abomination (3.5e Race)  + (A Living Abomination is a monstrous creature usually resulted from the botched resurrection of an undead.)
  • Malazter (3.5e Deity)  + (A Lord of Evil so utterly consumed by hate as to literally drown itself in a sea of its own manifested emotion. He desires nothing more than the ruin of Oan.)
  • Loreseeker Savant (3.5e Alternate Class Feature)  + (A Loreseeker Savant has little time to ass
    A Loreseeker Savant has little time to assist others and focus almost exclusively on discovering ancient or new lore. This lead them into being much more potent spellcasters, although to a lesser degree to wizard, but retaining the skilled aspect of being a savant. That said they make for much less useful skill helpers, losing many of their team friendly abilities.
    ing many of their team friendly abilities.)
  • Unhallowed Minion (3.5e Template)  + (A Low LA Template to make intelligent but weak minions that explode when they disobey you.)
  • Forsaker (3.5e Prestige Class)  + (A Magic Forsaking Warrior who specializes in defeating Spellcasters and Destroying Magic Items. He relies on quick wits, quicker reflexes, and sturdy fortitude to protect himself from the twisted corruption that is Magic.)
  • Magne-Flight (3.5e Equipment)  + (A Magne-Flight suit of armor possesses strange electromagnetic properties which allow the wearer to fly.)
  • Illuminamancer (3.5e Class)  + (A Magus adept not at Arcane and/or Divine magics, but in the control of Light and Darkness in it's purest forms.)
  • Malefic Corpse (3.5e Template)  + (A Malefic Corpse is the corrupted body of a creature who rose from the dead, much like a zombie. Unlike their mindless brethren they retain all skills and abilities as they did in life.)
  • Martial Artist (3.5e Class)  + (A Martial Artist is a Monk who has foregone the pursuit of self perfection to focus purely on his unarmed physical art of kicking people's butts.)
  • Master Swordsman (3.5e Alternate Class Feature)  + (A Master Swordsman seeks to master the art of the blade. They eschew the uses of other weapons, and instead focus solely on the way of the sword. They quickly become masters of their craft, but lose in versatility.)
  • Master of Magic (3.5e Alternate Class Feature)  + (A Master of Magic is a wizard who eschews the higher studies of magic for sheer volume of spells. While giving up access to great power can be a difficult choice, some are willing to make it.)
  • Master Assassin (3.5e Prestige Class)  + (A Master of assassination, they travel the world in search for new and exotic ways to commit murder and get paid for it.)
  • Mastermind Rogue (3.5e Alternate Class Feature)  + (A Mastermind is a rogue who use deception,
    A Mastermind is a rogue who use deception, manipulation and planning to win the fight. They possess uncanny abilities to deceive and manipulate outside of combat, granting them great social agility. The Mastermind need a high Intelligence to plan and grant herself non-negligible skill bonuses, however it also has an inherent problem with MAD. Both a high [[Dexterity]] and [[Charisma]] scores are highly beneficial to her in combat and out. This makes the Mastermind tricky to play, especially given that she sacrifice much combat effectiveness for skills.
    fice much combat effectiveness for skills.)
  • Minotaurus (3.5e Race)  + (A Medium-sized lesser offshoot race of minotaurs.)
  • Spider Egg, Monstrous (3.5e Equipment)  + (A Monstrous Spider egg is pale orange in color, and normally in a silken "purse" with hundreds of other eggs.)
  • Musical Paladin (3.5e Alternate Class Feature)  + (A Musical Paladin often follow a deity of art and music, inspiring allies instead of smiting their foe with divine powers. That said these paladin are no less martially inclined than their standard brethren.)
  • Mystical Paladin (3.5e Alternate Class Feature)  + (A Mystical Paladin possess much more powerful spellcasting, becoming somewhat powerful spontaneous casters. However their combat skill are diminished.)
  • Field Medic (3.5e NPC Class)  + (A NPC class for a mundane battlefield healer.)
  • Naturalist (3.5e Alternate Class Feature)  + (A Naturalist is a druid or worldseer with a more scientific approach of nature, which come at the cost of her combat abilities. She use her mind rather than her sense to empower her abilities.)
  • Naught (3.5e Type)  + (A Naught is a creature that has lost a part of itself and was banished to the Void in the process. Trapped in a half-life, they suffer for nigh eternity.)