Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Philomactous the Forbidden Disciple (3.5e Vestige) + (A battle scholar who sought to learn all disciplines, he succeeded in a sense. But some disciplines were not meant to be handled by the limitations of mere human frames...)
- Battle Warden (3.5e Alternate Class Feature) + (A battle warden is a defender of nature, who protects her charge with the fervor of her faith. They usually protect land which is especially sacred to their religion, or sites important to nature spirits.)
- Battlemage Skald (3.5e Alternate Class Feature) + (A battlemage skald is trained extensively … A battlemage skald is trained extensively in the use of war magic, at the cost of some of her musical talents. Typically trained in military academies, or trained directly by an evokers, and don't have access to the vast library of lore most skald do. However as a result of their training, their selection of spells is vastly increased, at least in regard to evocation. Many battlemage skalds are also [https://www.d20pfsrd.com/classes/hybrid-classes/skald/archetypes/paizo-skald-archetypes/spell-warrior spell warrior]ld-archetypes/spell-warrior spell warrior])
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Protoblade (3.5e Equipment) + (A beam of coherent, [[Proteum (3.5e Equipment)|proteum]]-generated mass-energy with a metallic grip, solidified in the shape of a sword)
- SRD5:Eldritch Blast + (A beam of crackling energy streaks toward a creature within range.<br /><br />)
- Bjorn Lyder (3.5e Race) + (A bear like species of Humanoid, Brawny and tolerant of harsh conditions.)
- Dimensional Bear Trap (3.5e Equipment) + (A bear trap that can trap nearly anything, and keep it there even if you could otherwise escape by magic.)
- The Siren (3.5e Equipment) + (A beautiful adamantine blade with the power of hypnotizing foes.)
- Staff of Guidance (3.5e Equipment) + (A beautiful staff which allow the user to always find it way home and travel much faster.)
- Cane of Teleportation (3.5e Equipment) + (A beautiful unique cane which allow the user to teleport.)
- Flute of Healing (4e Equipment) + (A beautifully crafted flute that heals those that listen to its melodies.)
- Harmonious Flute (4e Equipment) + (A beautifully crafted flute that heals those that hear its melody.)
- Magic Flute (4e Equipment) + (A beautifully crafted flute, enchanted to weave music and magic better than any mundane instrument.)
- Flute of Restoration (4e Equipment) + (A beautifully crafted flute, enchanted to weave music and magic better than any mundane instrument.)
- Flute of Rejuvenation (4e Equipment) + (A beautifully crafted flute, enchanted to heal and rejuvinate the listener.)
- Bells of Banishment (4e Equipment) + (A beautifully crafted set of seven bells in a leather bandolier, the smallest the size of a pillbox and the largest the size of a clenched fist. The bells are enchanted to aid in the banishment of the undead.)
- Undead Destroying Bells (4e Equipment) + (A beautifully crafted set of seven bells in a leather bandolier, the smallest the size of a pillbox and the largest the size of a clenched fist. The bells are enchanted to destroy the undead.)
- Bells of Turning (4e Equipment) + (A beautifully crafted set of seven bells in a leather bandolier, the smallest the size of a pillbox and the largest the size of a clenched fist. The ''Saraneth'' bell is enchanted to force undead back into death where they belong.)
- Magic Bells (4e Equipment) + (A beautifully crafted set of seven bells in a leather bandolier, the smallest the size of a pillbox and the largest the size of a clenched fist. Each bell is engraved with arcane symbols that glow faintly with inner light.)
- Bells of Binding (4e Equipment) + (A beautifully crafted set of seven bells in a leather bandolier, the smallest the size of a pillbox and the largest the size of a clenched fist. The bells are enchanted to bind the undead and send them back into death where they belong.)
- Warmage Fix (3.5e Class) + (A beefed up Warmage)
- Brain Invasion (3.5e Power) + (A beefed up version of ''brain lock'', which allows for mind reading and even killing your target.)
- Brewed Span (3.5e Equipment) + (A beer brewed from a rather unusual root similar to a mandrake. It encourages work ethic, but one can work oneself into exhaustion.)
- Gamblegrog (3.5e Equipment) + (A beer which has a strange iridescent foam, each drink is a new experience, and a random event.)
- Hexen (3.5e Class) + (A beguiler-style full list caster focused on the power of curses.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)