Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Peerless Eldritch Charge (3.5e Invocation) + (Move and attack with your Eldritch blast at the same time)
- Darting Hare (3.5e Maneuver) + (Move and attack, dealing extra damage to foes you move through)
- Skirmish (3.5e Feat) + (Move and attack.)
- Abrupt Withdrawal (3.5e Maneuver) + (Move and hide.)
- Hands and Feet (3.5e Maneuver) + (Move and reload as a single action)
- Flash Step (3.5e Maneuver) + (Move at 3 times your speed in a straight line.)
- Footsteps of the Slug (3.5e Maneuver) + (Move at full speed stealthily.)
- SRD:Spring Attack + (Move before and after melee attack.)
- SRD:Shot on the Run + (Move before and after ranged attack.)
- Cricket Hops on Head (3.5e Maneuver) + (Move fast through occupied and difficult terrain.)
- Blinding Speed, Balmz (3.5e Feat) + (Move faster then before)
- Flickering Presence (3.5e Maneuver) + (Move freely within your reach after each melee attack, and use both time and finesse to ensure you only act when most opportune.)
- Zeno's Lemma (3.5e Maneuver) + (Move halfway towards target, never quite reaching.)
- Force Speed (3.5e Force Power) + (Move more quickly, take more actions.)
- Improved Shieldsurfing (3.5e Feat) + (Move nimbly through opponents, avoiding their hits.)
- Indiana Jaunt (3.5e Maneuver) + (Move out of the way of an area of effect)
- SRD:Acrobatic + (Move out of the way!)
- Teleport (3.5e Power) + (Move people and things from one point to another without crossing the intervening distance.)
- Up the Walls (3.5e Maneuver) + (Move quickly, ignore angle of surface.)
- Octopus Squeezes Through Mesh (3.5e Maneuver) + (Move reasonably fast through unreasonably small holes.)
- Tip Toe (3.5e Feat) + (Move slower, sneak better.)
- Vanguard of One (3.5e Maneuver) + (Move so quickly that you appear in multiple places at once; initiate 1st level maneuvers.)
- Legion of One (3.5e Maneuver) + (Move so quickly you appear in multiple places at once, initiate 3rd level maneuvers.)
- Army of One (3.5e Maneuver) + (Move so quickly you appear in multiple places at once, initiate 6th level maneuvers.)
- Creeping Shadow (3.5e Maneuver) + (Move stealthily, keeping concealment.)
- Puppeteer (3.5e Feat) + (Move summoned or mind-controlled creatures as you please.)
- Tactical Wall Jump (3.5e Skill Trick) + (Move tactically, using the walls to your advantage.)
- Mudra Liberation (3.5e Maneuver) + (Move through enemy squares as if they were unoccupied, and ignore difficult terrain for 1 round.)
- Angles of Tintalos (3.5e Power) + (Move through the angles of time and space to attack in strange means.)
- Deep Worm Ring (3.5e Equipment) + (Move unhindered through mud, quicksand, and other liquid or semi-solid materials. Grants tremorsense in these terrains, and the ability to burrow by melting earth into mud and ooze.)
- Crown of the Battle Queen (3.5e Equipment) + (Move up to half your move speed as a swift action, provided you move in a straight line.)
- Scurrying Rat Dance (3.5e Maneuver) + (Move very fast, use Move Silently for checks.)
- Wind Scorpion Pursuit (3.5e Maneuver) + (Move with the blazing speed of the wind scorpion!)
- Wind Howls at Mountain (3.5e Maneuver) + (Move without moving, attacking from afar while standing solidified.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Boots of Dwarvenkind (3.5e Equipment) + (Move your normal speed in medium or heavy armor.)
- Dancing Flame (3.5e Maneuver) + (Move, dealing fire damage to adjacent foes.)
- Arson Step (3.5e Maneuver) + (Move, lighting nearby objects on fire.)
- Action Without Motion (3.5e Maneuver) + (Move, returning [[SRD:Attack of Opportunity|AoOs]] and gaining Sudden Strike damage.)
- Sudden Pounce (3.5e Maneuver) + (Move, then immediately attack, dealing extra damage.)
- Clash of Wills (3.5e Maneuver) + (Mow through people, forcing them to either move or exchange attacks with you.)
- Mubrai (5e Subrace) + (Mubrai tend to be the politicians, salesmen, and scoundrels of the duskken.)
- Vanishing Strike (5e Spell) + (Much in the line of the Smite spells, charge up, and vanish the moment you strike.<br /><br />)
- Warping Strike (5e Spell) + (Much in the line of the Smite spells, hit your target and teleport away.<br /><br />)
- Thousandfold Strike (5e Spell) + (Much in the line of the Smite spells, hit your foe with a multitude of attacks across dozens of timelines.<br /><br />)
- Venomous Strike (5e Spell) + (Much in the line of the Smite spells, imbue your weapon with deadly poison.<br /><br />)
- Freezing Strike (5e Spell) + (Much in the line of the Smite spells, imbue your weapon with the power to freeze a foe in its tracks.<br /><br />)
- Hastening Strike (5e Spell) + (Much in the line of the Smite spells, steal your opponent's time.<br /><br />)
- Passionate Barbarian (5e Alternate Class Feature) + (Much like Monk, Barbarian is designed in a self-limiting way by putting too much power into a single ability - Rage, in Barbarian's case. This ACF intends to make Barbarian feel a little bit better, while keeping its purpose similar.)
- Reckless Celerity (3.5e Feat) + (Much like Power Attack or Combat Reflexes, you can trade AC for Initiative.)
- Duskwalker (3.5e Monster) + (Much like Shadows or Shadow Elementals, Duskwalkers are creatures of shadow. They often end up as familiars for the darkest of casters.)