Tactical Wall Jump (3.5e Skill Trick)
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Tactical Wall Jump (Movement)
Prerequisites: Climb 8 ranks, Jump 8 ranks, Tumble 12 ranksBenefit: When you are in reach of 5 ft (or more) from a wall, you can use a mouvement action to move to the wall, then you run 5 feet vertically on the wall, and finally, you make a jump check to jump higher to the opposite direction before landing accrobatically with the wall in your back. The result of the jump check determine the distance you have traveled from the wall and you count just half of the result for calulate the traveled distance. The whole movement can provoke attacks of opportunity. And you cannot move to a distance higher than you base land speed with this skill trick. For the rest of the round, all foes you attack with a melee attack are considered as flat-footed if there were out of your reach before using this skill trick.
Special: You no longer can use this skill trick If you are under an effect or a condition that makes you lose your Dexterity bonus to AC.
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Article Balance | Moderate + |
Author | Neostar + |
Identifier | 3.5e Skill Trick + |
Prerequisite | Climb 8 ranks +, Jump 8 ranks + and Tumble 12 ranks + |
Rating | Undiscussed + |
Summary | Move tactically, using the walls to your advantage. + |
Title | Tactical Wall Jump + |
Type | Movement + |