Hastening Strike (5e Spell)

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Author: Zhenra-Khal (talk)
Date Created: 7-5-2022
Status: First Draft
Editing: Don't edit without discussion. Unauthorized edits will be reverted.
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5e Spell Hastening Strike
3rd-level transmutation
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
Casters: Paladin, Ranger, Sorcerer, Wizard, Warlock

The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 3d8 Necrotic damage. Additionally, the target cannot take reactions until the beginning of your next turn.

Beginning immediately after landing the attack, each round until the spell ends, you may use your bonus action to Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object.

When the spell ends, the you can’t move or take actions until after your next turn, as a wave of lethargy sweeps over you.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.





Back to Main Page5e5e Spells

Action TypeBonus Action +
AuthorZhenra-Khal +
Canontrue +
CasterPaladin +, Ranger +, Sorcerer +, Wizard + and Warlock +
ComponentV +
Identifier5e Spell +
Level3 +
RangeSelf +
RatingUndiscussed +
Scalabletrue +
SchoolTransmutation +
SummaryMuch in the line of the Smite spells, steal your opponent's time.

+
TitleHastening Strike +