Skirmish (3.5e Feat)
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Skirmish [Ambush]
Prerequisites: Sneak Attack +2d6Benefit: If you move at least 10 feet from where you started your turn, all attacks made until the end of your turn are sneak attacks but only add half as many dice. You add this damage even if you are not flanking the target or they retain their dexterity bonus to AC.
On any round you move at least 10 feet from where you started your turn, you add a competence bonus to your AC equal to half your Sneak Attack dice.
Special: You may treat this feat as the skirmish class feature with a damage and AC bonus equal to half your sneak attack dice for the purpose of prerequisites.
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Facts about "Skirmish (3.5e Feat)"
Article Balance | Moderate + |
Author | Grog_toad + |
Identifier | 3.5e Feat + |
Prerequisite | Sneak Attack +2d6 + |
Rating | Undiscussed + |
Summary | Move and attack. + |
Title | Skirmish + |
Type | Ambush + |