Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Improved Ki Strike (3.5e Feat) + (Other monks ignore a few measly types of damage reduction. You ignore far more.)
- Grab Air (3.5e Feat) + (Other monks need to touch a surface in order to slow their fall. You scorn such physically sensible measures.)
- Efficient Corpsecrafting (3.5e Feat) + (Other necromancers are so wasteful. You know how to raise the dead on the cheap.)
- Lucky One (3.5e Class) + (Other people are exceptionally skilled or endowed with amazing abilities. You aren't. Things work out for you anyways.)
- Othokent (5e) + (Othokent is the [[SRD5:Lizardfolk|lizardfolk]] leader of her clan in [[Publication:Danger at Dunwater|''Danger at Dunwater'']].)
- Warlord (3.5e Class) + (Out in the battlefield, certain individual … Out in the battlefield, certain individuals stand out amoungst the rest, showing no fear while take down opponents one after another using his seemingly endless stamina and endurance, striking fear into all those who oppose him. Such individuals are known as Warlords.m. Such individuals are known as Warlords.)
- Kukulkan (3.5e Deity) + (Out of all of the brachyuran gods, those dedicated to Kukulkan are the most dangerous, for they actively seek destruction, and in ways unpredictable.)
- Faerie Glow (3.5e Spell) + (Outlines single target with light, canceling blur, concealment, and the like.)
- Idylean Young God (3.5e Template) + (Outside the Great Wheel the peaceful world of Idylis exists. Its denizens are young gods ready to rise to glory and take their place.)
- Vigilael (3.5e Monster) + (Outsiders designed to watch and observe other beings, amongst mortals they have sometimes been confused for aliens when their origins are celestial in nature.)
- Spirit Breaker (3.5e Maneuver) + (Outsiders, elementals, incorporeals... they're all living souls, and thus you know just how to deal with them.)
- Aroghin Paragon (3.5e Racial Paragon Class) + (Elite working soldier tasked with patrols and keeping the peace.)
- Overheat (3.5e Equipment) + (Overheat weapons make the flaming or flaming burst weapon enhancements grow with power with every strike.)
- Bliss Overload (3.5e Power) + (Overload the mind with non-lethal damage, leaving them wanting more.)
- Rak Tulkhesh (5e) + (Overlord, Child of Khyber, fiend (named individual))
- Sul Khatesh (5e) + (Overlord, Child of Khyber, fiend, patron of wizards and warlocks)
- Avalanche Charge (3.5e Maneuver) + (Overrun everything as part of a charge and do damage)
- Duergar (5e) + (Overview of Duergar)
- Cute Aggression (3.5e Flaw) + (Overwhelming cuteness incites your anger.)
- Wyldfolk Owl (5e Monster) + (Owl in the [[SRD5:Feywild|Feywild]])
- Fae Owl (5e Monster) + (Owl in the [[SRD5:Feywild|Feywild]])
- Owlin (5e) + (Owl-like humanoid)
- Ozymandias (5e) + (Ozymandias is the head of the abbey, a mid-level leader of a religious order.)
- Poof (3.5e Spell) + (POOF! A puff of smoke briefly obscures you.)
- SRD5:Swarm of Rats + (Pack of [[SRD5:Rat|Rat]]s)
- Allosaurus (3.5e Monster) + (Pack-hunting dinosaurs with a taste for the largest of prey.)
- Occult Magic (5e Variant Rule) + (Pact Magic sucks. Here's my patch for it.)
- Pact (3.5e Feat Type) + (Pact feats augment a binder's soul binding class feature.)
- Court Sorcerer's Robes (3.5e Equipment) + (Padded robes that focus the arcane power of sorcerers.)
- Desert Nomad's Garb (3.5e Equipment) + (Padded robes worn by nomads of the desert.)
- Pain-Sensitive (3.5e Flaw) + (Pain really, really bothers you... much more than it bothers most people.)
- Yellow Sign (3.5e Spell) + (Paint the magical rune of Hastur and madness.)
- Chikai no ken (5e Magic Weapon) + (Paladin Longsword)
- Devoted Extremist (3.5e Feat) + (Paladin and Soulborn level stack for Smite damage and Special mount progression)
- Paladin (One) + (Paladins are holy warriors tapping into [[Divine (One)|Divine]] power.)
- Paladin of the Light (3.5e Alternate Class Feature) + (Paladins of the Light usually come from Pe … Paladins of the Light usually come from Pelorian Faith, The sun god. Most paladins of the light follow Pelor's teachings in some fashion. They are charitable and usually go out of their way to help others. They strive to do the utmost good wherever possible, they are not constrained by order or chaos. Paladins of the Light are known to go on crusades to rid the world of Undead and Evil in all forms, but do not Blindly chase those such evils.but do not Blindly chase those such evils.)
- Quaggoth (5e) + (Pale ape-like creatures of the Underdark)
- Paleaves (3.5e Equipment) + (Paleaves are special leaves treated alchemically to become almost as hard as steel while keeping most of it flexibility.)
- Panache (3.5e Feat Type) + (Panache feats interact with the swashbuckler’s panache class ability or the panache granted by the Amateur Swashbuckler feat. Swashbucklers can take panache feats as bonus feats.)
- SRD:Terrifying Rage + (Panic or shaken enemies whom view you in a rage.)
- Diabolic Pantheon (5e) + (Pantheon of those who worship or call upon [[SRD5:Devil|devil]]s for power.)
- SRD5:Giant Badger + (Panther sized [[SRD5:Badger|badger]])
- Feystag (5e Monster) + (Panther sized cat-like creatures with antlers)
- Ursoi Rat (5e Monster) + (Panther-sized rat)
- Guard Drake Common (5e) + (Panther-sized, wingless dragon that may be trained)
- Poltho (3.5e Race) + (Pariahs who fight a hidden war, the Poltho will know no rest until their ancient enemies are defeated.)
- Parodianthrope (3.5e Template) + (Parodianthropes are under the curse of a magical disease, kinda like [[SRD:Lycanthrope|lycanthropy]]… except instead of turning into animals, they turn into clowns… ''wereclowns''.)
- Parraqito Pirate (3.5e Racial Substitution Levels) + (Parraqito mariners often become pirates, ravaging the sea for booty.)
- Smoking Steel Parry (3.5e Maneuver) + (Parry a ranged attack with a firearm.)
- Lesser Spellparry (3.5e Maneuver) + (Parry a spell right back at the caster.)
- Spellparry (3.5e Maneuver) + (Parry a spell right back at the caster.)