Spirit Breaker (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 3-23-10
Status: Complete
Editing: Clarity edits only please
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Spirit Breaker
Anima River (Boost)
Level: 8
Prerequisite: Two Anima River maneuvers
Initiation Action: Swift
Range: Personal
Target: Self
Duration: 3 rounds

Your fist strikes the pit fiend so hard in the chest, you send him right back to hell!

Your attacks are especially effective against creatures who are of one body and soul, such as outsiders, elementals, and most incorporeal creatures such as ghosts. When you initiate this maneuver, your attacks are both ghost touch and gain +4 to attack and an additional +4d6 damage. Every time you make an attack, the creature must make a DC 20 Will save or be banished back to their home plane. On a natural 20 they are automatically banished, no save. The effect lasts for 3 rounds. Initiating this maneuver again merely resets the time remaining.

This maneuver is a supernatural ability.



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Eiji-kun's Homebrew (5605 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineAnima River +
Identifier3.5e Maneuver +
Level8 +
RatingUnrated +
SummaryOutsiders, elementals, incorporeals... they're all living souls, and thus you know just how to deal with them. +
TitleSpirit Breaker +
TypeBoost +