Aroghin Paragon (3.5e Racial Paragon Class)
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Overcoming their weaknesses, they gain a great enduring strength and fighting skill. 3 1 Good Good Poor Poor Other Other
|“||...and that is the story of my people, who, for generations have tried as fools to open The Gate and gain entry as living men to use the power of The Edge of Time to become more powerful than any race had ever dreamed. The ooplaxii were fools and died for their squanderous mistake. The Gate was meant to be used to save them, and they did nothing. Now, here we sit, in a city built upon their ancient graves. It’s a city of hollowness, without ghosts, rotting away year by year, and fading into nothingness just like its builders. You are wasting your time here. You should have never come. That Gate is but a cursed lure. Mortals were never meant to undo that which Grim Face had claimed. You’ll die here. When he’s done with your games, when you bore him, he will sacrifice you to The Gate, as his wisdom will never guide him from his fool fate.||”|
|—Queen Cahlu explaining how her husband will deal with a trespassing elven witch|
The aroghin is a stalwart guardian of his people's beliefs and culture. An aroghin paragon typically has a deep connection to his people. He strives exemplify the strengths of his race, working through hardships and curses that bind them all. He is rugged and stubborn and remains true to his ideals and the ideals of his people to his own end.
Making an Aroghin Paragon
An aroghin paragon is a guardian and a destroyer in a battle. To do his job, he must be armed and armored and just careful enough not to get himself into something he can't get out of alive.
Abilities: As with most any martial class, Strength is paramount for making attacks, though, an aroghin paragon also relies on his Constitution to get him through a battle, fending off attacks, and reducing the amount of damage inflicted upon him.
Starting Gold: 6d4 ×10 gp (150 gp).
|1st||+1||+2||+0||+0||Bonus Feat, Enduring Might, Nonlethal Damage Reduction|
|2nd||+2||+3||+0||+0||Bonus Feat, Deflect Attack, Take the Hit|
|3rd||+3||+3||+1||+1||+2 Constitution, Bonus Feat, Brute Will, Long Haul|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
Aroghin paragons become tougher and more resilient, fending off blows and temptations. All of the following are class features of the aroghin paragon.
Basic & Broad Training: An aroghin paragon gains at least 6 skill points per aroghin paragon level, regardless of his Intelligence modifier. A level in aroghin paragon counts as a fighter level, for feat prerequisites, as an initiator level and as a level in a class which which grants rage.
Bonus Feat: At 1st, 2nd and 3rd aroghin paragon levels, he gains a Low balance range bonus feat for which he meets the prerequisites. For SRD feats, he may choose from the list below:
- SRD Bonus Feat List: Acrobatic, Agile, Alertness, Animal Affinity, Athletic, Deceitful, Deft Hands, Endurance, Exotic Weapon Proficiency, Great Fortitude, Investigator, Iron Will, Lightning Reflexes, Magical Aptitude, Negotiator, Nimble Fingers, Mind Over Body, Open Minded, Persuasive, Run, Self-Sufficient, Skill Focus, Stealthy, Toughness, Track
Enduring Might (Ex): At 1st level, able to outlast the lesser others of his kind, the aroghin paragon gains a bonus equal to ½ his character level, rounded up, on all checks he would use with the Endurance feat.
Nonlethal Damage Reduction (Ex): At 1st level, toughing it out, they resist the pain that causes others to fall. An aroghin paragon ignores 1 point of nonlethal damage from attacks per HD.
Take the Hit (Ex): At 2nd level, an aroghin paragon is trained to take pain. As an immediate action he may convert his Nonlethal Damage Reduction into Damage Reduction X/— until the start of his next turn (where X is a number equal to ½ his HD, rounded up, being 2 points at 3 HD, 3 points at 5 HD and so on...).
Deflect Attack (Ex): At 2nd level, an aroghin paragon is trained to divert attacks away from himself with hands, sidesteps, shields or weapons at his disposal. As an immediate action, he may choose to apply his Constitution bonus as a shield bonus to his AC for the next attack targeting him. He must be aware of the attack and not flat-footed against it.
An aroghin that successfully deflects an attack may make a free Intimidate check against his attacker.
An aroghin paragon with at least 5 HD may instead use Deflect Attack with a usage of his available attacks of opportunity for the round.
Long Haul (Ex): At 3rd level, an aroghin paragon can move at his unencumbered speed even when wearing medium or heavy armor or when carrying a medium or heavy load. His carrying capacity is determined as if his Strength were 4 points higher than it is. His enduring strength allows him to bear great burdens.
Aroghin Paragon Starting Package
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Gold: 44 gp.
Playing an Aroghin Paragon
Other Classes: Whenever someone needs a big tough guy to step forward and get his job done, they are glad to have an aroghin paragon around.
Combat: An aroghin paragon takes point, wearing his opponents down with his resilience while continuing to pose a threat. Often, he serves as his group's martial warrior.
Advancement: Most aroghin paragons stick with martial classes, most commonly variants of the fighter and martial adepts, though granlings are likely to become barbarians. Those aroghin paragons who go into the service of higher authority (mundane or otherworldly) have made fine progress as clerics and paladins.
Aroghin Paragons in the World
|“||So this is war? … I can do this all day.||”|
|—Ahkmagg Ahzooth, aroghin paragon, from the frontlines of The Ooplaxii War|
Within aroghin society, it is the aroghin paragons who are the nobles, the leaders, the elite and the wealthy. Their strength earns them respect and admiration. Even granlings are respected for their strength and fortitude, though, they are still seen as second class citizens, they are often royal guards or revered gladiators.
Daily Life: Aroghin paragons honor and serve those whom they owe allegiance to, following their orders. For those that follow them, they offer little comfort save the stability of their command.
Notables: Ahmahroque Cahleethou, a noblewoman, foiled several assassination attempts on her aging husband, ensuring that the aroghin nation remained stable until his successor could be named. He chose to name his wife, and she went on to rule in the senate where she later became head judge and led raiding squads against heretics, slaughtering a great many before she finally retired. After her death, she was taken up the great mountain and buried under the great God King's palace.
Organizations: Aroghin paragons are occasionally pressed into forming elite platoons to combat specific threats to the aroghin lands.
NPC Reactions: Aroghin paragons are typically treated with respect and admiration, viewed as heroes with near celebrity by other aroghin. Common folk love to be associated with such power and will often go out of their way to both please them and prevent them from getting angry and bearing their wrath upon the weak.
Aroghin Paragon Lore
Characters with ranks in Knowledge (local) can research aroghin paragons to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Aroghin paragons can take a lot of punches in a fist fight and relish in their physical might, standing staunch after much pain and hardship.|
|10||Aroghin paragons specialize in small areas of training to give themselves an edge. They're capable of stopping attacks with their physical might.|
|15||Aroghin paragons can bear the burden of massive loads and heavy armors without slowing down.|
Aroghin Paragons in the Game
Aroghin paragons fill the role of the warrior, the elite bodyguard, the noble knight, the military leader or any such position that requires a big tough guy who can take a hit.
Adaptation: Within some settings, the aroghin paragon may be reduced to lowly guards and thugs and lackeys who's cultural training is all that they can learn on the tough streets.
Sample Encounter: Three aroghin temple guards on a patrol stumble across the PCs in a restricted area, they call out in Aroghin as they attack head on, spaced 10 feet apart.EL 5:
|Article Balance||Moderate +|
|Author||Ganteka Future +|
|Base Attack Bonus Progression||Good +|
|Challenge Rating||3 +|
|Class Ability||Other +|
|Class Ability Progression||Other +|
|Fortitude Save Progression||Good +|
|Identifier||3.5e Racial Paragon Class +|
|Minimum Level||1 +|
|Name||Aroghin Temple Guard +|
|Reflex Save Progression||Poor +|
|Skill||Autohypnosis +, Balance +, Climb +, Craft +, Handle Animal +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Profession +, Ride +, Search +, Spot + and Swim +|
|Summary||Overcoming their weaknesses, they gain a great enduring strength and fighting skill. + and Elite working soldier tasked with patrols and keeping the peace. +|
|Title||Aroghin Paragon +|
|Type||Humanoid (Aroghin) +|
|Will Save Progression||Poor +|